// Copyright Epic Games, Inc. All Rights Reserved. /*================================================================================================ VirtualShadowMapDefinitions.h: used in virtual shadow map shaders and C++ code to define common constants !!! Changing this file requires recompilation of the engine !!! =================================================================================================*/ #pragma once #define VIRTUAL_SHADOW_MAP_VISUALIZE_NONE 0 #define VIRTUAL_SHADOW_MAP_VISUALIZE_SHADOW_FACTOR (1 << 0) #define VIRTUAL_SHADOW_MAP_VISUALIZE_CLIPMAP_OR_MIP (1 << 1) #define VIRTUAL_SHADOW_MAP_VISUALIZE_VIRTUAL_PAGE (1 << 2) #define VIRTUAL_SHADOW_MAP_VISUALIZE_CACHED_PAGE (1 << 3) #define VIRTUAL_SHADOW_MAP_VISUALIZE_SMRT_RAY_COUNT (1 << 4) #define VIRTUAL_SHADOW_MAP_VISUALIZE_CLIPMAP_VIRTUAL_SPACE (1 << 5) #define VIRTUAL_SHADOW_MAP_VISUALIZE_GENERAL_DEBUG (1 << 6)