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UnrealEngineUWP/Engine/Plugins/Media/HardwareEncoders/Source/EncoderNVENC/Private/NVENC_EncoderModule.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
#include "IVulkanDynamicRHI.h"
#include "NVENC_Common.h"
#include "NVENC_EncoderH264.h"
#include "VideoEncoderFactory.h"
#include "Misc/CoreDelegates.h"
class FNVENCEncoderModule : public IModuleInterface
{
public:
void StartupModule()
{
using namespace AVEncoder;
if (FApp::CanEverRender())
{
FNVENCCommon& NVENC = FNVENCCommon::Setup();
if (NVENC.GetIsAvailable())
{
#if PLATFORM_WINDOWS
const TCHAR* DynamicRHIModuleName = GetSelectedDynamicRHIModuleName(false);
#elif PLATFORM_LINUX
const TCHAR* DynamicRHIModuleName = TEXT("VulkanRHI");
#endif
if (FString("VulkanRHI") == FString(DynamicRHIModuleName))
{
#if PLATFORM_WINDOWS
const TArray<const ANSICHAR*> ExtentionsToAdd{ VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME, VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME };
#elif PLATFORM_LINUX
const TArray<const ANSICHAR*> ExtentionsToAdd{ VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME, VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME };
#endif
IVulkanDynamicRHI::AddEnabledDeviceExtensionsAndLayers(ExtentionsToAdd, TArray<const ANSICHAR*>());
}
FModuleManager::LoadModuleChecked<FCUDAModule>("CUDA").OnPostCUDAInit.AddLambda([]() {FVideoEncoderNVENC_H264::Register(FVideoEncoderFactory::Get());});
}
}
}
};
IMPLEMENT_MODULE(FNVENCEncoderModule, EncoderNVENC);