2022-05-10 18:35:49 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class DataflowEditor : ModuleRules
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{
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public DataflowEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("DataflowEditor/Private");
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PublicIncludePaths.Add(ModuleDirectory + "/Public");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"Engine",
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"EditorFramework",
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"UnrealEd",
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"PropertyEditor",
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"RenderCore",
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"RHI",
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"AssetTools",
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"AssetRegistry",
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"SceneOutliner",
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"EditorStyle",
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"AssetTools",
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"ToolMenus",
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"LevelEditor",
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"InputCore",
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"AdvancedPreviewScene",
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"GraphEditor",
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"DataflowCore",
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"DataflowEngine",
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"Slate",
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}
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);
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}
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}
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}
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