// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class DataflowEditor : ModuleRules { public DataflowEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("DataflowEditor/Private"); PublicIncludePaths.Add(ModuleDirectory + "/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "Engine", "EditorFramework", "UnrealEd", "PropertyEditor", "RenderCore", "RHI", "AssetTools", "AssetRegistry", "SceneOutliner", "EditorStyle", "AssetTools", "ToolMenus", "LevelEditor", "InputCore", "AdvancedPreviewScene", "GraphEditor", "DataflowCore", "DataflowEngine", "Slate", } ); } } }