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UnrealEngineUWP/Engine/Plugins/Experimental/CommonUI/Source/CommonInput/CommonInput.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonInput : ModuleRules
{
public CommonInput(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"DeveloperSettings"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SlateCore",
"Slate",
"ApplicationCore",
"EngineSettings"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"CommonInput/Private",
}
);
if (Target.Type == TargetType.Editor)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
}
);
}
string CommonUIPlatform = ToCommonUIPlatform(Target.Platform);
if (!string.IsNullOrEmpty(CommonUIPlatform))
{
PublicDefinitions.Add("UE_COMMONINPUT_PLATFORM_TYPE = " + CommonUIPlatform);
}
PrivateDependencyModuleNames.Add("GeForceNOWWrapper");
}
static public string ToCommonUIPlatform(UnrealTargetPlatform TargetPlatform)
{
if (TargetPlatform == UnrealTargetPlatform.Win64)
{
return "PC";
}
else if (TargetPlatform == UnrealTargetPlatform.Mac)
{
return "Mac";
}
else if (TargetPlatform == UnrealTargetPlatform.Linux)
{
return "PC";
}
else if (TargetPlatform == UnrealTargetPlatform.IOS)
{
return "IOS";
}
else if (TargetPlatform == UnrealTargetPlatform.Android)
{
return "Android";
}
return string.Empty;
}
}