// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CommonInput : ModuleRules { public CommonInput(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "DeveloperSettings" } ); PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", "Slate", "ApplicationCore", "EngineSettings" } ); PrivateIncludePaths.AddRange( new string[] { "CommonInput/Private", } ); if (Target.Type == TargetType.Editor) { PublicDependencyModuleNames.AddRange( new string[] { "EditorFramework", "UnrealEd", } ); } string CommonUIPlatform = ToCommonUIPlatform(Target.Platform); if (!string.IsNullOrEmpty(CommonUIPlatform)) { PublicDefinitions.Add("UE_COMMONINPUT_PLATFORM_TYPE = " + CommonUIPlatform); } PrivateDependencyModuleNames.Add("GeForceNOWWrapper"); } static public string ToCommonUIPlatform(UnrealTargetPlatform TargetPlatform) { if (TargetPlatform == UnrealTargetPlatform.Win64) { return "PC"; } else if (TargetPlatform == UnrealTargetPlatform.Mac) { return "Mac"; } else if (TargetPlatform == UnrealTargetPlatform.Linux) { return "PC"; } else if (TargetPlatform == UnrealTargetPlatform.IOS) { return "IOS"; } else if (TargetPlatform == UnrealTargetPlatform.Android) { return "Android"; } return string.Empty; } }