Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigStackCommands.h

29 lines
704 B
C
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "ControlRigEditorStyle.h"
class FControlRigStackCommands : public TCommands<FControlRigStackCommands>
{
public:
FControlRigStackCommands() : TCommands<FControlRigStackCommands>
(
"ControlRigStack",
NSLOCTEXT("Contexts", "RigStack", "Execution Stack"),
NAME_None, // "MainFrame" // @todo Fix this crash
FControlRigEditorStyle::Get().GetStyleSetName() // Icon Style Set
)
{}
/** Focuses on a selected operator's node */
TSharedPtr< FUICommandInfo > FocusOnSelection;
/**
* Initialize commands
*/
virtual void RegisterCommands() override;
};