// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Framework/Commands/Commands.h" #include "ControlRigEditorStyle.h" class FControlRigStackCommands : public TCommands { public: FControlRigStackCommands() : TCommands ( "ControlRigStack", NSLOCTEXT("Contexts", "RigStack", "Execution Stack"), NAME_None, // "MainFrame" // @todo Fix this crash FControlRigEditorStyle::Get().GetStyleSetName() // Icon Style Set ) {} /** Focuses on a selected operator's node */ TSharedPtr< FUICommandInfo > FocusOnSelection; /** * Initialize commands */ virtual void RegisterCommands() override; };