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UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/GeometryCache.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryCache : ModuleRules
{
public GeometryCache(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/GeometryCache/Public");
PrivateIncludePaths.Add("Runtime/GeometryCache/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"Engine",
"Slate",
"SlateCore",
"InputCore",
"EditorStyle",
"UnrealEd",
"AssetTools",
"RenderCore",
"ShaderCore",
"RHI"
}
);
}
}