2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-09-18 17:49:40 -04:00
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using UnrealBuildTool;
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public class TextureFormatASTC : ModuleRules
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{
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public TextureFormatASTC(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" });
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PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper" });
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2015-08-28 06:22:07 -04:00
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if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
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{
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RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ARM/Win32/astcenc.exe"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ARM/Mac/astcenc"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ARM/Linux32/astcenc"));
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}
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2014-09-18 17:49:40 -04:00
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}
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}
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