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UnrealEngineUWP/Engine/Source/Developer/ImageWrapper/Public/Interfaces/IImageWrapperModule.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Interface for image wrapper modules.
*/
class IImageWrapperModule
: public IModuleInterface
{
public:
/**
* Create a helper of a specific type
*
* @param InFormat - The type of image we want to deal with
* @return The helper base class to manage the data
*/
virtual IImageWrapperPtr CreateImageWrapper( const EImageFormat::Type InFormat ) = 0;
/**
* Detect image format by looking at the first few bytes of the compressed image data.
* You can call this method as soon as you have 8-16 bytes of compressed file content available.
*
* @param InCompressedData - The raw image header.
* @param InCompressedSize - The size of InCompressedData.
* @return the detected format or EImageFormat::Invalid if the method could not detect the image format.
*/
virtual EImageFormat::Type DetectImageFormat( const void* InCompressedData, int32 InCompressedSize) = 0;
public:
/**
* Virtual destructor.
*/
virtual ~IImageWrapperModule( ) { }
};