2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-11-07 09:55:57 -05:00
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using UnrealBuildTool;
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public class AddContentDialog : ModuleRules
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{
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public AddContentDialog(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Slate",
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"SlateCore",
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"InputCore",
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"Json",
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"EditorStyle",
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"DirectoryWatcher",
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"DesktopPlatform",
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"PakFile",
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"ImageWrapper",
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"UnrealEd"
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}
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);
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2014-11-12 14:49:21 -05:00
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"WidgetCarousel"
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}
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);
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2014-11-07 09:55:57 -05:00
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/AddContentDialog/Private",
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"Editor/AddContentDialog/Private/ViewModels",
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"Editor/AddContentDialog/Private/ContentSourceProviders/AssetPack",
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"Editor/AddContentDialog/Private/ContentSourceProviders/FeaturePack",
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}
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);
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}
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}
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