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UnrealEngineUWP/Engine/Source/Developer/TaskGraph/TaskGraph.Build.cs
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2019-12-26 15:32:37 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TaskGraph : ModuleRules
{
public TaskGraph(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"InputCore"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
"DesktopPlatform"
}
);
}
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}