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UnrealEngineUWP/Engine/Source/Developer/TaskGraph/TaskGraph.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TaskGraph : ModuleRules
{
public TaskGraph(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"EditorStyle",
"Engine",
"InputCore"
}
);
}
}