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UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureSetBounds.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class URuntimeVirtualTextureComponent;
namespace RuntimeVirtualTexture
{
/** Set the transform on a URuntimeVirtualTextureComponent so that it includes the bounds of all associated primitives in the current world. */
void SetBounds(URuntimeVirtualTextureComponent* InComponent);
};