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UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Debugger/StateTreeTraceModule.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_STATETREE_DEBUGGER
#include "TraceServices/ModuleService.h"
class FStateTreeTraceModule : public TraceServices::IModule
{
public:
// TraceServices::IModule interface
virtual void GetModuleInfo(TraceServices::FModuleInfo& OutModuleInfo) override;
virtual void OnAnalysisBegin(TraceServices::IAnalysisSession& Session) override;
virtual void GetLoggers(TArray<const TCHAR *>& OutLoggers) override;
private:
static FName ModuleName;
};
#endif // WITH_STATETREE_DEBUGGER