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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngineTest/MetasoundEngineTest.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEngineTest : ModuleRules
{
public MetasoundEngineTest(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AudioExtensions",
"AudioMixer",
"SignalProcessing",
"Projects"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"MetasoundGraphCore",
"MetasoundGenerator",
"MetasoundFrontend",
"MetasoundEngine"
}
);
}
}
}