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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryCore : ModuleRules
{
public GeometryCore(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePathModuleNames.AddRange(
new string[] {
"AnimationCore", // For the BoneWeights.h include
"Engine", // For GPUSkinPublicDefs.h
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core"
}
);
UnsafeTypeCastWarningLevel = WarningLevel.Error;
bDisableAutoRTFMInstrumentation = true;
}
}