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// Copyright Epic Games, Inc. All Rights Reserved.
#include "VirtualTextureBuilderFactory.h"
#include "AssetTypeCategories.h"
#include "VT/VirtualTextureBuilder.h"
UVirtualTextureBuilderFactory::UVirtualTextureBuilderFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UVirtualTextureBuilder::StaticClass();
bCreateNew = true;
bEditAfterNew = false;
bEditorImport = false;
}
UObject* UVirtualTextureBuilderFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UVirtualTextureBuilder>(InParent, Class, Name, Flags);
}