Files
jeremy moore 678fecd300 Add MeshPaintVirtualTexture object type.
This is an implementation of UTexture2D that is always a streaming virtual texture with specific tile settings from the renderer project settings.
It allocates a virtual texture on creation (instead of relying on a he material do the allocation), and tracks the allocated virtual textures.
It can provide a 2 dword descriptor giving the location of the virtual texture in the shared virtual texture pool.
It can provide a description of the shared virtual texture pool for binding to the view uniform buffer.

[CL 34578717 by jeremy moore in ue5-main branch]
2024-06-21 18:18:16 -04:00
..
2024-05-27 08:23:27 -04:00