You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Initial use case is to move the runtime virtual texture low mips building out of specific runtime virtual texture code. #ROBOMERGE-SOURCE: CL 12765051 via CL 12765067 via CL 12765074 via CL 12765082 #ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v678-12743200) [CL 12765102 by jeremy moore in Main branch]
22 lines
675 B
C++
22 lines
675 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "VirtualTextureBuilderFactory.h"
|
|
|
|
#include "AssetTypeCategories.h"
|
|
#include "VT/VirtualTextureBuilder.h"
|
|
|
|
UVirtualTextureBuilderFactory::UVirtualTextureBuilderFactory(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
SupportedClass = UVirtualTextureBuilder::StaticClass();
|
|
|
|
bCreateNew = true;
|
|
bEditAfterNew = false;
|
|
bEditorImport = false;
|
|
}
|
|
|
|
UObject* UVirtualTextureBuilderFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
|
|
{
|
|
return NewObject<UVirtualTextureBuilder>(InParent, Class, Name, Flags);
|
|
}
|