2022-09-26 15:12:13 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2022-10-01 02:04:57 -04:00
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#include "MuT/NodeRange.h"
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2022-10-02 10:56:02 -04:00
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#include "Misc/AssertionMacros.h"
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2022-09-26 15:12:13 -04:00
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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2024-06-10 04:10:54 -04:00
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static FNodeType s_nodeRangeType = FNodeType(Node::EType::Range, Node::GetStaticType() );
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2022-09-26 15:12:13 -04:00
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//---------------------------------------------------------------------------------------------
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2024-01-18 03:27:38 -05:00
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const FNodeType* NodeRange::GetType() const
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2022-09-26 15:12:13 -04:00
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{
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return GetStaticType();
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}
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//---------------------------------------------------------------------------------------------
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2024-01-18 03:27:38 -05:00
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const FNodeType* NodeRange::GetStaticType()
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2022-09-26 15:12:13 -04:00
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{
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return &s_nodeRangeType;
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}
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}
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