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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeRange.h"
#include "Misc/AssertionMacros.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
static FNodeType s_nodeRangeType = FNodeType(Node::EType::Range, Node::GetStaticType() );
//---------------------------------------------------------------------------------------------
const FNodeType* NodeRange::GetType() const
{
return GetStaticType();
}
//---------------------------------------------------------------------------------------------
const FNodeType* NodeRange::GetStaticType()
{
return &s_nodeRangeType;
}
}