// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeRange.h" #include "Misc/AssertionMacros.h" namespace mu { //--------------------------------------------------------------------------------------------- // Static initialisation //--------------------------------------------------------------------------------------------- static FNodeType s_nodeRangeType = FNodeType(Node::EType::Range, Node::GetStaticType() ); //--------------------------------------------------------------------------------------------- const FNodeType* NodeRange::GetType() const { return GetStaticType(); } //--------------------------------------------------------------------------------------------- const FNodeType* NodeRange::GetStaticType() { return &s_nodeRangeType; } }