Commit Graph
135 Commits
Author SHA1 Message Date
MegaMechandLywx a809755d7d Update DisplayListFactory.cpp 2024-03-12 11:57:30 -06:00
petrie911andLywx e4608e5776 fix dlists and some other things 2024-03-11 18:47:16 -06:00
petrie911andLywx 5576a7af96 spooky scary skeletons 2024-03-11 18:47:16 -06:00
KiritoDv 4de8d6b8dc Polished factories! 2024-03-11 00:05:16 -06:00
KiritoDv 1daff9dc0d Used hex for size 2024-03-11 00:05:16 -06:00
KiritoDv 0277b06b47 Fully implemented tables and message factories 2024-03-11 00:05:16 -06:00
KiritoDv 595f7512d4 Fixed message and lookup factories 2024-03-11 00:05:16 -06:00
KiritoDv 04a66e743b Registered msg factory 2024-03-11 00:05:16 -06:00
KiritoDv bb21e1f887 Added msg 2024-03-11 00:05:16 -06:00
KiritoDv 78ca754e9d Added message factory 2024-03-11 00:05:16 -06:00
LywxandGitHub 62b523809e Removed throws on AnimData for now 2024-03-10 21:40:04 -06:00
KiritoDv 7ef1cc98ba Fixed AnimFactory 2024-03-10 21:23:48 -06:00
KiritoDv 36a5caf432 Fixed anim format 2024-03-10 20:15:35 -06:00
KiritoDv 6f3b19461e Added info on some sf64 anim edge cases 2024-03-10 19:57:21 -06:00
KiritoDv 9e2e7f90ab Fixed error validation on sf64 anims 2024-03-10 19:52:26 -06:00
KiritoDv d90bdcaf91 Cleaned up 2024-03-10 19:48:02 -06:00
petrie911andLywx a03cfe4835 namespace 2024-03-10 19:48:02 -06:00
petrie911andLywx 6ea4f04766 how animated 2024-03-10 19:48:02 -06:00
KiritoDv 70800a9144 Used to_string instead 2024-03-10 16:26:48 -06:00
KiritoDv 914e7e6ddb Changed hex to dec on count factories 2024-03-10 16:24:37 -06:00
KiritoDv e2372f45a2 Added sizes on more factories 2024-03-10 16:17:32 -06:00
KiritoDv 951e84d97d Replaced displaylists and vertices with size:, and added debug for textures 2024-03-10 16:09:20 -06:00
KiritoDv ef6befae9a Skipped autogenerated assets 2024-03-10 15:58:45 -06:00
KiritoDv 8d9374a113 Fixed windows compilation 2024-03-10 15:58:45 -06:00
KiritoDv 5d4bd639df Refactored vtx overlap function 2024-03-10 15:58:45 -06:00