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https://github.com/izzy2lost/Torch.git
synced 2026-07-06 00:18:35 -07:00
spooky scary skeletons
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@@ -2,6 +2,7 @@
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#include "storm/SWrapper.h"
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#include "utils/Decompressor.h"
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#include "factories/sf64/SkeletonFactory.h"
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#include "factories/sf64/AnimFactory.h"
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#include "factories/sm64/AnimationFactory.h"
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#include "factories/sm64/DialogFactory.h"
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@@ -68,6 +69,7 @@ void Companion::Init(const ExportType type) {
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// SF64 specific
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this->RegisterFactory("SF64:ANIM", std::make_shared<SF64::AnimFactory>());
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this->RegisterFactory("SF64:SKELETON", std::make_shared<SF64::SkeletonFactory>());
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this->RegisterFactory("SF64:MESSAGE", std::make_shared<SF64::MessageFactory>());
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this->RegisterFactory("SF64:MSG_TABLE", std::make_shared<SF64::MessageLookupFactory>());
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@@ -0,0 +1,129 @@
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#include "SkeletonFactory.h"
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#include "spdlog/spdlog.h"
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#include "Companion.h"
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#include "utils/Decompressor.h"
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#define NUM(x) std::dec << std::setfill(' ') << std::setw(7) << x
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#define NUM_JOINT(x) std::dec << std::setfill(' ') << std::setw(5) << x
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SF64::LimbData::LimbData(uint32_t addr, uint32_t dList, float tx, float ty, float tz, float rx, float ry, float rz, uint32_t sibling, uint32_t child, int index): mAddr(addr), mDList(dList), mTx(tx), mTy(ty), mTz(tz), mRx(rx), mRy(ry), mRz(rz), mSibling(sibling), mChild(child), mIndex(index) {
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}
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void SF64::SkeletonHeaderExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement) {
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const auto symbol = GetSafeNode(node, "symbol", entryName);
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if(Companion::Instance->IsOTRMode()){
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write << "static const char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n";
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return;
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}
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write << "extern Limb* " << symbol << "[];\n";
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}
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void SF64::SkeletonCodeExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement ) {
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const auto symbol = GetSafeNode(node, "symbol", entryName);
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const auto offset = GetSafeNode<uint32_t>(node, "offset");
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auto skeleton = std::static_pointer_cast<SF64::SkeletonData>(raw);
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auto limbs = skeleton->mSkeleton;
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std::sort(limbs.begin(), limbs.end(), [](SF64::LimbData a, SF64::LimbData b) {return a.mAddr < b.mAddr;});
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std::map<uint32_t, std::string> limbDict;
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limbDict[0] = "NULL";
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for(SF64::LimbData limb : limbs) {
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std::ostringstream limbDefaultName;
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auto limbOffset = limb.mAddr;
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if(IS_SEGMENTED(limbOffset)){
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limbOffset = SEGMENT_OFFSET(limbOffset);
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}
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limbDefaultName << symbol << "_limb_" << std::dec << limb.mIndex << "_" << std::hex << limbOffset;
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limbDict[limb.mAddr] = limbDefaultName.str();
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}
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for(SF64::LimbData limb : limbs) {
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write << "Limb " << limbDict[limb.mAddr] << " = {\n";
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if(limb.mDList != 0) {
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write << fourSpaceTab << "0x" << std::hex << limb.mDList << ", ";
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} else {
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write << fourSpaceTab << "NULL, ";
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}
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write << "{ " << limb.mTx << ", " << limb.mTy << ", " << limb.mTz << "}, ";
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write << "{ " << std::dec << limb.mRx << ", " << limb.mRy << ", " << limb.mRz << "}, ";
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write << ((limb.mSibling != 0) ? "&" : "") << limbDict[limb.mSibling] << ", ";
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write << ((limb.mChild != 0) ? "&" : "") << limbDict[limb.mChild] << ",\n";
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write << "};\n\n";
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}
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write << "Limb* " << symbol << "[] = {";
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for(int i = 0; i <= skeleton->mSkeleton.size(); i++) {
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if ((i % 6) == 0) {
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write << "\n" << fourSpaceTab;
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}
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if (i == skeleton->mSkeleton.size()) {
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write << "NULL, ";
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} else {
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write << "&" << limbDict[skeleton->mSkeleton[i].mAddr] << ", ";
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}
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}
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write << "\n};\n\n";
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}
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void SF64::SkeletonBinaryExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement ) {
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// auto anim = std::static_pointer_cast<AnimData>(raw);
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// auto writer = LUS::BinaryWriter();
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// WriteHeader(writer, LUS::ResourceType::AnimData, 0);
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// writer.Write(anim->mFrameCount);
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// writer.Write(anim->mLimbCount);
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// writer.Write((uint32_t) anim->mFrameData.size());
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// writer.Write((uint32_t) anim->mJointKeys.size());
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// for(auto joint : anim->mJointKeys) {
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// for (int i = 0; i < 6; i++) {
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// writer.Write(joint.keys[i]);
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// }
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// }
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// for(auto data : anim->mFrameData) {
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// writer.Write(data);
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// }
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// writer.Finish(write);
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}
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std::optional<std::shared_ptr<IParsedData>> SF64::SkeletonFactory::parse(std::vector<uint8_t>& buffer, YAML::Node& node) {
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YAML::Node limbNode;
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std::vector<SF64::LimbData> skeleton;
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std::map<std::string, std::string> limbDict;
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auto [root, segment] = Decompressor::AutoDecode(node, buffer, 0x1000);
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LUS::BinaryReader reader(segment.data, segment.size);
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reader.SetEndianness(LUS::Endianness::Big);
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auto limbAddr = reader.ReadUInt32();
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auto limbIndex = 0;
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while(limbAddr != 0) {
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limbNode["offset"] = limbAddr;
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// std::cout << std::dec << limbIndex << ": 0x" << std::hex << limbAddr << "\n";
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DecompressedData limbDataRaw = Decompressor::AutoDecode(limbNode, buffer, 0x20);
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LUS::BinaryReader limbReader(limbDataRaw.segment.data, limbDataRaw.segment.size);
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limbReader.SetEndianness(LUS::Endianness::Big);
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auto dListAddr = limbReader.ReadUInt32();
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auto tx = limbReader.ReadFloat();
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auto ty = limbReader.ReadFloat();
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auto tz = limbReader.ReadFloat();
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auto rx = limbReader.ReadInt16();
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auto ry = limbReader.ReadInt16();
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auto rz = limbReader.ReadInt16();
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auto rw = limbReader.ReadInt16();
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auto siblingAddr = limbReader.ReadUInt32();
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auto childAddr = limbReader.ReadUInt32();
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skeleton.push_back(LimbData(limbAddr, dListAddr, tx, ty, tz, rx, ry, rz, siblingAddr, childAddr, limbIndex));
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limbAddr = reader.ReadUInt32();
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limbIndex++;
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}
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return std::make_shared<SF64::SkeletonData>(skeleton);
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}
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@@ -0,0 +1,62 @@
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#pragma once
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#include "../BaseFactory.h"
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namespace SF64 {
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class LimbData : public IParsedData {
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public:
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uint32_t mAddr;
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// std::string mSymbol;
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// uint32_t mDList;
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// float mTranslation[3];
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// int16_t mRotation[3];
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uint32_t mDList;
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float mTx;
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float mTy;
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float mTz;
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int16_t mRx;
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int16_t mRy;
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int16_t mRz;
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uint32_t mSibling;
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uint32_t mChild;
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int mIndex;
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LimbData(uint32_t addr, uint32_t dList, float tx, float ty, float tz, float rx, float ry, float rz, uint32_t sibling, uint32_t child, int index);
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};
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class SkeletonData : public IParsedData {
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public:
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std::vector<LimbData> mSkeleton;
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explicit SkeletonData(std::vector<LimbData> skeleton) : mSkeleton(skeleton) {}
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};
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class SkeletonHeaderExporter : public BaseExporter {
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void Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
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};
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class SkeletonBinaryExporter : public BaseExporter {
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void Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
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};
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class SkeletonCodeExporter : public BaseExporter {
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void Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
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};
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class SkeletonFactory : public BaseFactory {
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public:
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std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
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std::optional<std::shared_ptr<IParsedData>> parse_modding(std::vector<uint8_t>& buffer, YAML::Node& data) override {
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return std::nullopt;
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}
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inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
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return {
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REGISTER(Code, SkeletonCodeExporter)
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REGISTER(Header, SkeletonHeaderExporter)
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REGISTER(Binary, SkeletonBinaryExporter)
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};
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}
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bool SupportModdedAssets() override { return false; }
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};
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}
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