spooky scary skeletons

This commit is contained in:
petrie911
2024-03-11 18:47:16 -06:00
committed by Lywx
parent 4de8d6b8dc
commit 5576a7af96
3 changed files with 193 additions and 0 deletions
+2
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@@ -2,6 +2,7 @@
#include "storm/SWrapper.h"
#include "utils/Decompressor.h"
#include "factories/sf64/SkeletonFactory.h"
#include "factories/sf64/AnimFactory.h"
#include "factories/sm64/AnimationFactory.h"
#include "factories/sm64/DialogFactory.h"
@@ -68,6 +69,7 @@ void Companion::Init(const ExportType type) {
// SF64 specific
this->RegisterFactory("SF64:ANIM", std::make_shared<SF64::AnimFactory>());
this->RegisterFactory("SF64:SKELETON", std::make_shared<SF64::SkeletonFactory>());
this->RegisterFactory("SF64:MESSAGE", std::make_shared<SF64::MessageFactory>());
this->RegisterFactory("SF64:MSG_TABLE", std::make_shared<SF64::MessageLookupFactory>());
+129
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@@ -0,0 +1,129 @@
#include "SkeletonFactory.h"
#include "spdlog/spdlog.h"
#include "Companion.h"
#include "utils/Decompressor.h"
#define NUM(x) std::dec << std::setfill(' ') << std::setw(7) << x
#define NUM_JOINT(x) std::dec << std::setfill(' ') << std::setw(5) << x
SF64::LimbData::LimbData(uint32_t addr, uint32_t dList, float tx, float ty, float tz, float rx, float ry, float rz, uint32_t sibling, uint32_t child, int index): mAddr(addr), mDList(dList), mTx(tx), mTy(ty), mTz(tz), mRx(rx), mRy(ry), mRz(rz), mSibling(sibling), mChild(child), mIndex(index) {
}
void SF64::SkeletonHeaderExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement) {
const auto symbol = GetSafeNode(node, "symbol", entryName);
if(Companion::Instance->IsOTRMode()){
write << "static const char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n";
return;
}
write << "extern Limb* " << symbol << "[];\n";
}
void SF64::SkeletonCodeExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement ) {
const auto symbol = GetSafeNode(node, "symbol", entryName);
const auto offset = GetSafeNode<uint32_t>(node, "offset");
auto skeleton = std::static_pointer_cast<SF64::SkeletonData>(raw);
auto limbs = skeleton->mSkeleton;
std::sort(limbs.begin(), limbs.end(), [](SF64::LimbData a, SF64::LimbData b) {return a.mAddr < b.mAddr;});
std::map<uint32_t, std::string> limbDict;
limbDict[0] = "NULL";
for(SF64::LimbData limb : limbs) {
std::ostringstream limbDefaultName;
auto limbOffset = limb.mAddr;
if(IS_SEGMENTED(limbOffset)){
limbOffset = SEGMENT_OFFSET(limbOffset);
}
limbDefaultName << symbol << "_limb_" << std::dec << limb.mIndex << "_" << std::hex << limbOffset;
limbDict[limb.mAddr] = limbDefaultName.str();
}
for(SF64::LimbData limb : limbs) {
write << "Limb " << limbDict[limb.mAddr] << " = {\n";
if(limb.mDList != 0) {
write << fourSpaceTab << "0x" << std::hex << limb.mDList << ", ";
} else {
write << fourSpaceTab << "NULL, ";
}
write << "{ " << limb.mTx << ", " << limb.mTy << ", " << limb.mTz << "}, ";
write << "{ " << std::dec << limb.mRx << ", " << limb.mRy << ", " << limb.mRz << "}, ";
write << ((limb.mSibling != 0) ? "&" : "") << limbDict[limb.mSibling] << ", ";
write << ((limb.mChild != 0) ? "&" : "") << limbDict[limb.mChild] << ",\n";
write << "};\n\n";
}
write << "Limb* " << symbol << "[] = {";
for(int i = 0; i <= skeleton->mSkeleton.size(); i++) {
if ((i % 6) == 0) {
write << "\n" << fourSpaceTab;
}
if (i == skeleton->mSkeleton.size()) {
write << "NULL, ";
} else {
write << "&" << limbDict[skeleton->mSkeleton[i].mAddr] << ", ";
}
}
write << "\n};\n\n";
}
void SF64::SkeletonBinaryExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement ) {
// auto anim = std::static_pointer_cast<AnimData>(raw);
// auto writer = LUS::BinaryWriter();
// WriteHeader(writer, LUS::ResourceType::AnimData, 0);
// writer.Write(anim->mFrameCount);
// writer.Write(anim->mLimbCount);
// writer.Write((uint32_t) anim->mFrameData.size());
// writer.Write((uint32_t) anim->mJointKeys.size());
// for(auto joint : anim->mJointKeys) {
// for (int i = 0; i < 6; i++) {
// writer.Write(joint.keys[i]);
// }
// }
// for(auto data : anim->mFrameData) {
// writer.Write(data);
// }
// writer.Finish(write);
}
std::optional<std::shared_ptr<IParsedData>> SF64::SkeletonFactory::parse(std::vector<uint8_t>& buffer, YAML::Node& node) {
YAML::Node limbNode;
std::vector<SF64::LimbData> skeleton;
std::map<std::string, std::string> limbDict;
auto [root, segment] = Decompressor::AutoDecode(node, buffer, 0x1000);
LUS::BinaryReader reader(segment.data, segment.size);
reader.SetEndianness(LUS::Endianness::Big);
auto limbAddr = reader.ReadUInt32();
auto limbIndex = 0;
while(limbAddr != 0) {
limbNode["offset"] = limbAddr;
// std::cout << std::dec << limbIndex << ": 0x" << std::hex << limbAddr << "\n";
DecompressedData limbDataRaw = Decompressor::AutoDecode(limbNode, buffer, 0x20);
LUS::BinaryReader limbReader(limbDataRaw.segment.data, limbDataRaw.segment.size);
limbReader.SetEndianness(LUS::Endianness::Big);
auto dListAddr = limbReader.ReadUInt32();
auto tx = limbReader.ReadFloat();
auto ty = limbReader.ReadFloat();
auto tz = limbReader.ReadFloat();
auto rx = limbReader.ReadInt16();
auto ry = limbReader.ReadInt16();
auto rz = limbReader.ReadInt16();
auto rw = limbReader.ReadInt16();
auto siblingAddr = limbReader.ReadUInt32();
auto childAddr = limbReader.ReadUInt32();
skeleton.push_back(LimbData(limbAddr, dListAddr, tx, ty, tz, rx, ry, rz, siblingAddr, childAddr, limbIndex));
limbAddr = reader.ReadUInt32();
limbIndex++;
}
return std::make_shared<SF64::SkeletonData>(skeleton);
}
+62
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@@ -0,0 +1,62 @@
#pragma once
#include "../BaseFactory.h"
namespace SF64 {
class LimbData : public IParsedData {
public:
uint32_t mAddr;
// std::string mSymbol;
// uint32_t mDList;
// float mTranslation[3];
// int16_t mRotation[3];
uint32_t mDList;
float mTx;
float mTy;
float mTz;
int16_t mRx;
int16_t mRy;
int16_t mRz;
uint32_t mSibling;
uint32_t mChild;
int mIndex;
LimbData(uint32_t addr, uint32_t dList, float tx, float ty, float tz, float rx, float ry, float rz, uint32_t sibling, uint32_t child, int index);
};
class SkeletonData : public IParsedData {
public:
std::vector<LimbData> mSkeleton;
explicit SkeletonData(std::vector<LimbData> skeleton) : mSkeleton(skeleton) {}
};
class SkeletonHeaderExporter : public BaseExporter {
void Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class SkeletonBinaryExporter : public BaseExporter {
void Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class SkeletonCodeExporter : public BaseExporter {
void Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class SkeletonFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
std::optional<std::shared_ptr<IParsedData>> parse_modding(std::vector<uint8_t>& buffer, YAML::Node& data) override {
return std::nullopt;
}
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Code, SkeletonCodeExporter)
REGISTER(Header, SkeletonHeaderExporter)
REGISTER(Binary, SkeletonBinaryExporter)
};
}
bool SupportModdedAssets() override { return false; }
};
}