KiritoDv
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039c94a007
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Fixed overlap detection
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2024-03-27 09:35:45 -06:00 |
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 petrie911andGitHub
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8196258d2b
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Add Vec3s factory, fix colpoly, add some support for palettes (#54)
* tlut?
* tlut
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2024-03-26 17:02:12 -06:00 |
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KiritoDv
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b101ad14bf
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Removed size
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2024-03-26 02:46:11 -06:00 |
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KiritoDv
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eb2dca9c14
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Fixed geo layout factory bugs and some sm64 related stuff
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2024-03-26 00:11:46 -06:00 |
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 petrie911andGitHub
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aa22c0803e
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Fix wrong read on dist (CollisionPolyFactory) (#53)
* fix
* fix again
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2024-03-25 16:26:50 -06:00 |
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 petrie911andGitHub
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5b6326b8aa
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fix (#52)
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2024-03-25 16:00:57 -06:00 |
|
 
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81f4371c20
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Add Include Factory (#51)
* Add Include Factory
* Fix
* Fixes
* Update
---------
Co-authored-by: = <=>
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2024-03-24 21:27:07 -06:00 |
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 MegaMechandGitHub
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cd7dd6f59a
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Add Mtx, float, and mk64 Factories (#43)
* Create MtxFactory.cpp
* Add mtx factory
* Implement mtx output
* Changed implementation
* Update comment
* Finish Mtx factory
* Add float factory
* Add runtime error for untested code
* Add DrivingBehaviour factory & fix bug
* Remove limit
* Add mk64 graphics
* Changes
* fix
* Update
* Improve error checking
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2024-03-23 01:57:53 -06:00 |
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KiritoDv
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5c6fa9c1f6
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Fixed typo
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2024-03-22 12:36:59 -06:00 |
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KiritoDv
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4c961039cd
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Fixed assets that doesnt have offset
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2024-03-22 11:30:11 -06:00 |
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KiritoDv
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12b45a304d
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Fixed failed to reset compressionType back to none
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2024-03-22 10:53:17 -06:00 |
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 inspectredcandGitHub
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a7f0603525
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branch list (#50)
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2024-03-22 10:00:03 -06:00 |
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 LywxandGitHub
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aaa68d2ebc
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Cleanup (#49)
* Auto debug info generation and some cleanup
* Cleaned dry code from segments
* Fixed gCurrentCompressionType bss bs
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2024-03-22 09:59:49 -06:00 |
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 petrie911andGitHub
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6e9f823121
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Fix segfault issue with headers (#48)
* segfault
* fix segfault
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2024-03-21 12:31:25 -06:00 |
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KiritoDv
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4039f80fa4
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Added overlaps in the code as comments
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2024-03-21 09:27:17 -06:00 |
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KiritoDv
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98b3458d02
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Added missing returns
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2024-03-20 21:53:00 -06:00 |
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KiritoDv
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8331218c72
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Added missing variant include
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2024-03-20 21:19:24 -06:00 |
|
 LywxandGitHub
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f0c70f855a
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Auto pad and overlap detection (#47)
* Fully implemented pad and overlap detection
* Cleaned code, fixed pad generation and added alignment
* Added debug size on pads
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2024-03-20 21:17:11 -06:00 |
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 petrie911andGitHub
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8465919ab7
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Forgot to clean up the commented out code (#45)
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2024-03-16 16:02:50 -06:00 |
|
 petrie911andGitHub
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3330d5bd39
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Add Vec3f factory and AddAsset (#44)
* 3D
* and env
* so much to fix
* Everything can be solved with triangles
* fixes
* initfix
* stuff
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2024-03-16 14:37:37 -06:00 |
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KiritoDv
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02f2c2f03c
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Fixed performance on modding factories
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2024-03-15 09:16:22 -06:00 |
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 petrie911andGitHub
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a6face7240
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ObjInit can now make header entries (#42)
* 3D
* and env
* so much to fix
* Everything can be solved with triangles
* fixes
* initfix
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2024-03-14 14:50:01 -06:00 |
|
 petrie911andGitHub
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70568034c2
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Fixes to SF64 factories (#41)
* 3D
* and env
* so much to fix
* Everything can be solved with triangles
* fixes
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2024-03-14 09:12:28 -06:00 |
|
 petrie911andGitHub
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2dd431eedf
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SF64 Triangle factory, fixed a bug in ColPolys (#40)
* 3D
* and env
* so much to fix
* Everything can be solved with triangles
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2024-03-13 16:49:25 -06:00 |
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 petrie911andGitHub
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92e7076647
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Add vector classes and SF64 colpoly factory. Also fix enum parsing (#39)
* 3D
* and env
* so much to fix
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2024-03-13 14:56:30 -06:00 |
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