Add Vec3s factory, fix colpoly, add some support for palettes (#54)

* tlut?

* tlut
This commit is contained in:
petrie911
2024-03-26 17:02:12 -06:00
committed by GitHub
parent b101ad14bf
commit 8196258d2b
8 changed files with 183 additions and 71 deletions
+4 -1
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@@ -25,6 +25,7 @@
#include "factories/BlobFactory.h"
#include "factories/LightsFactory.h"
#include "factories/Vec3fFactory.h"
#include "factories/Vec3sFactory.h"
#include "factories/sm64/AnimationFactory.h"
#include "factories/sm64/DialogFactory.h"
@@ -76,6 +77,7 @@ void Companion::Init(const ExportType type) {
this->RegisterFactory("SAMPLE", std::make_shared<SampleFactory>());
this->RegisterFactory("BANK", std::make_shared<BankFactory>());
this->RegisterFactory("VEC3F", std::make_shared<Vec3fFactory>());
this->RegisterFactory("VEC3S", std::make_shared<Vec3sFactory>());
// SM64 specific
this->RegisterFactory("SM64:DIALOG", std::make_shared<SM64::DialogFactory>());
@@ -1074,13 +1076,13 @@ std::optional<YAML::Node> Companion::AddAsset(YAML::Node asset) {
const auto symbol = GetSafeNode<std::string>(asset, "symbol", "");
const auto decl = this->GetNodeByAddr(offset);
if(decl.has_value()) {
return std::get<1>(decl.value());
}
auto rom = this->GetRomData();
auto factory = this->GetFactory(type);
if(!factory.has_value()) {
return std::nullopt;
}
@@ -1102,6 +1104,7 @@ std::optional<YAML::Node> Companion::AddAsset(YAML::Node asset) {
if(result.has_value()){
asset["path"] = std::get<0>(result.value());
return std::get<1>(result.value());
}
+23 -2
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@@ -3,6 +3,7 @@
#include "spdlog/spdlog.h"
#include "Companion.h"
#include <iomanip>
#include <regex>
extern "C" {
#include "n64graphics/n64graphics.h"
@@ -153,7 +154,7 @@ ExportResult TextureCodeExporter::Export(std::ostream &write, std::shared_ptr<IP
}
if(start == offset){
write << GetSafeNode<std::string>(node, "ctype", "static const u8") << " " << name << "[][" << texture->mBuffer.size() << "] = {\n";
write << GetSafeNode<std::string>(node, "ctype", "static unsigned char") << " " << name << "[][" << texture->mBuffer.size() << "] = {\n";
}
write << tab << "{\n";
@@ -283,7 +284,26 @@ std::optional<std::shared_ptr<IParsedData>> TextureFactory::parse(std::vector<ui
width = GetSafeNode<uint32_t>(node, "width");
height = GetSafeNode<uint32_t>(node, "height");
}
if((format == "CI4" || format == "CI8") && node["tlut"] && node["colors"]) {
YAML::Node tlutNode;
const auto tlutOffset = GetSafeNode<uint32_t>(node, "tlut");
if(node["symbol"]) {
const auto symbol = GetSafeNode<std::string>(node, "symbol");
const auto tlutSymbol = GetSafeNode(node, "tlut_symbol", symbol + "_tlut");
std::ostringstream offsetSeg;
offsetSeg << std::uppercase << std::hex << tlutOffset;
tlutNode["symbol"] = std::regex_replace(tlutSymbol, std::regex(R"(OFFSET)"), offsetSeg.str());
}
tlutNode["type"] = "TEXTURE";
tlutNode["format"] = "TLUT";
tlutNode["offset"] = tlutOffset;
tlutNode["colors"] = GetSafeNode<uint32_t>(node, "colors");
if(node["tlut_ctype"]) {
tlutNode["ctype"] = GetSafeNode<std::string>(node, "tlut_ctype");
}
Companion::Instance->AddAsset(tlutNode);
}
size = GetSafeNode<uint32_t>(node, "size", CalculateTextureSize(gTextureFormats.at(format).type, width, height));
auto [_, segment] = Decompressor::AutoDecode(node, buffer, size);
std::vector<uint8_t> result;
@@ -369,6 +389,7 @@ std::optional<std::shared_ptr<IParsedData>> TextureFactory::parse_modding(std::v
const auto imgi = png2ci(buffer.data(), buffer.size(), &width, &height);
size = width * height * fmt.depth / 8;
raw = new uint8_t[size];
if(ci2raw_torch(raw, imgi, width, height, fmt.depth) <= 0){
throw std::runtime_error("Failed to convert PNG to texture");
}
+1 -1
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@@ -65,7 +65,7 @@ ExportResult Vec3fBinaryExporter::Export(std::ostream &write, std::shared_ptr<IP
std::optional<std::shared_ptr<IParsedData>> Vec3fFactory::parse(std::vector<uint8_t>& buffer, YAML::Node& node) {
std::vector<Vec3f> vecs;
const auto count = GetSafeNode<int>(node, "count");
auto [root, segment] = Decompressor::AutoDecode(node, buffer, 0x1000);
auto [root, segment] = Decompressor::AutoDecode(node, buffer, count * sizeof(Vec3f));
LUS::BinaryReader reader(segment.data, segment.size);
reader.SetEndianness(LUS::Endianness::Big);
+79
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@@ -0,0 +1,79 @@
#include "Vec3sFactory.h"
#include "spdlog/spdlog.h"
#include "Companion.h"
#include "utils/Decompressor.h"
#include "utils/TorchUtils.h"
#define FORMAT_INT(x, w) std::dec << std::setfill(' ') << std::setw(w) << x
Vec3sData::Vec3sData(std::vector<Vec3s> vecs): mVecs(vecs) {
mMaxWidth = 3;
for(Vec3s v : vecs) {
mMaxWidth = std::max(mMaxWidth, v.width());
}
}
ExportResult Vec3sHeaderExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement) {
const auto symbol = GetSafeNode(node, "symbol", entryName);
if(Companion::Instance->IsOTRMode()){
write << "static const char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n";
return std::nullopt;
}
write << "extern Vec3s " << symbol << "[];\n";
return std::nullopt;
}
int GetPrecision(Vec3s v) {
return std::max(std::max(GetPrecision(v.x), GetPrecision(v.y)), GetPrecision(v.z));
}
ExportResult Vec3sCodeExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement ) {
const auto symbol = GetSafeNode(node, "symbol", entryName);
const auto offset = GetSafeNode<uint32_t>(node, "offset");
auto vecData = std::static_pointer_cast<Vec3sData>(raw);
int i = 0;
write << "Vec3s " << symbol << "[] = {";
int cols = 120 / (3 * vecData->mMaxWidth + 8);
for(Vec3s v : vecData->mVecs) {
if((i++ % cols) == 0) {
write << "\n" << fourSpaceTab;
}
write << FORMAT_INT(v, vecData->mMaxWidth) << ", ";
}
write << "\n};\n";
if (Companion::Instance->IsDebug()) {
write << "// Count: " << vecData->mVecs.size() << " Vec3s\n";
}
return offset + vecData->mVecs.size() * sizeof(Vec3s);
}
ExportResult Vec3sBinaryExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement ) {
return std::nullopt;
}
std::optional<std::shared_ptr<IParsedData>> Vec3sFactory::parse(std::vector<uint8_t>& buffer, YAML::Node& node) {
std::vector<Vec3s> vecs;
const auto count = GetSafeNode<int>(node, "count");
auto [root, segment] = Decompressor::AutoDecode(node, buffer, count * sizeof(Vec3s));
LUS::BinaryReader reader(segment.data, segment.size);
reader.SetEndianness(LUS::Endianness::Big);
for(int i = 0; i < count; i++) {
auto vx = reader.ReadInt16();
auto vy = reader.ReadInt16();
auto vz = reader.ReadInt16();
vecs.push_back(Vec3s(vx, vy, vz));
}
return std::make_shared<Vec3sData>(vecs);
}
+36
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@@ -0,0 +1,36 @@
#pragma once
#include "BaseFactory.h"
#include "types/Vec3D.h"
class Vec3sData : public IParsedData {
public:
std::vector<Vec3s> mVecs;
int mMaxWidth;
explicit Vec3sData(std::vector<Vec3s> vecs);
};
class Vec3sHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class Vec3sBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class Vec3sCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class Vec3sFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Code, Vec3sCodeExporter)
REGISTER(Header, Vec3sHeaderExporter)
REGISTER(Binary, Vec3sBinaryExporter)
};
}
};
+37 -62
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@@ -8,8 +8,9 @@
#define NUM(x, w) std::dec << std::setfill(' ') << std::setw(w) << x
#define FORMAT_FLOAT(x, w, p) std::dec << std::setfill(' ') << std::fixed << std::setprecision(p) << std::setw(w) << x
SF64::ColPolyData::ColPolyData(std::vector<SF64::CollisionPoly> polys, std::vector<Vec3s> mesh): mPolys(polys), mMesh(mesh) {
SF64::ColPolyData::ColPolyData(std::vector<SF64::CollisionPoly> polys, std::vector<YAML::Node> meshNodes): mPolys(polys), mMeshNodes(meshNodes) {
}
@@ -29,16 +30,13 @@ ExportResult SF64::ColPolyCodeExporter::Export(std::ostream &write, std::shared_
const auto symbol = GetSafeNode(node, "symbol", entryName);
const auto offset = GetSafeNode<uint32_t>(node, "offset");
auto colpolys = std::static_pointer_cast<SF64::ColPolyData>(raw);
auto off = ASSET_PTR(offset);
int i;
const auto meshSize = GetSafeNode(colpolys->mMeshNodes[0], "count", 0);
write << "CollisionPoly " << symbol << "[] = {";
int width = std::log10(colpolys->mMesh.size()) + 1;
// i = 0;
int width = std::log10(meshSize) + 1;
for(SF64::CollisionPoly poly : colpolys->mPolys) {
// if((i++ % 2) == 0) {
write << "\n" << fourSpaceTab;
// }
write << "\n" << fourSpaceTab;
write << "{ " << NUM(poly.tri, width) << ", ";
if (poly.unk_06 == 0) {
write << "0, ";
@@ -51,55 +49,19 @@ ExportResult SF64::ColPolyCodeExporter::Export(std::ostream &write, std::shared_
SPDLOG_ERROR("SF64:COLPOLY error: Nonzero value found in padding");
write << "/* ALERT: NONZERO PAD */ ";
}
write << poly.dist << "}, ";
write << NUM(poly.dist, 9) << "}, ";
}
write << "\n};\n";
int endOffset = ASSET_PTR(offset) + colpolys->mPolys.size() * sizeof(SF64::CollisionPoly);
if (Companion::Instance->IsDebug()) {
write << "// CollisionPoly count: " << colpolys->mPolys.size() << "\n";
write << "// 0x" << std::uppercase << std::hex << off + colpolys->mPolys.size() * sizeof(SF64::CollisionPoly) << "\n";
write << "// 0x" << std::uppercase << std::hex << endOffset << "\n";
}
write << "\n";
std::ostringstream defaultMeshSymbol;
auto defaultMeshOffset = offset + colpolys->mPolys.size() * sizeof(SF64::CollisionPoly);
const auto meshOffset = GetSafeNode(node, "mesh_offset", defaultMeshOffset);
if (meshOffset != defaultMeshOffset) {
write << "// SF64:COLPOLY alert: Gap detected between polys and mesh\n\n";
}
off = ASSET_PTR(meshOffset);
defaultMeshSymbol << symbol << "_mesh_" << std::uppercase << std::hex << off;
auto meshSymbol = GetSafeNode(node, "mesh_symbol", defaultMeshSymbol.str());
if (meshSymbol.find("OFFSET") != std::string::npos) {
std::ostringstream offsetSeg;
offsetSeg << std::uppercase << std::hex << meshOffset;
meshSymbol = std::regex_replace(meshSymbol, std::regex(R"(OFFSET)"), offsetSeg.str());
}
if (Companion::Instance->IsDebug()) {
write << "// 0x" << std::uppercase << std::hex << off << "\n";
}
write << "Vec3s " << meshSymbol << "[] = {";
i = 0;
for(Vec3s vtx : colpolys->mMesh) {
if((i++ % 4) == 0) {
write << "\n" << fourSpaceTab;
}
write << NUM(vtx, 6) << ", ";
}
write << "\n};\n";
if (Companion::Instance->IsDebug()) {
write << "// Mesh vertex count: " << colpolys->mMesh.size() << "\n";
}
return off + colpolys->mMesh.size() * sizeof(Vec3s);
return endOffset;
}
ExportResult SF64::ColPolyBinaryExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement ) {
@@ -109,8 +71,9 @@ ExportResult SF64::ColPolyBinaryExporter::Export(std::ostream &write, std::share
std::optional<std::shared_ptr<IParsedData>> SF64::ColPolyFactory::parse(std::vector<uint8_t>& buffer, YAML::Node& node) {
const auto offset = GetSafeNode<uint32_t>(node, "offset");
const auto count = GetSafeNode<uint32_t>(node, "count");
const auto meshCount = GetSafeNode<uint32_t>(node, "mesh_count", 1);
std::vector<SF64::CollisionPoly> polys;
std::vector<Vec3s> mesh;
std::vector<YAML::Node> meshNodes;
int meshSize = 0;
auto [_, segment] = Decompressor::AutoDecode(node, buffer, count * sizeof(SF64::CollisionPoly));
LUS::BinaryReader reader(segment.data, segment.size);
@@ -133,21 +96,33 @@ std::optional<std::shared_ptr<IParsedData>> SF64::ColPolyFactory::parse(std::vec
polys.push_back(CollisionPoly({{v0, v1, v2}, pad1, {nx, ny, nz}, pad2, dist}));
}
meshSize++;
const auto meshOffset = GetSafeNode<uint32_t>(node, "mesh_offset", offset + count * sizeof(SF64::CollisionPoly));
YAML::Node meshNode;
meshNode["offset"] = meshOffset;
auto [__, meshSegment] = Decompressor::AutoDecode(meshNode, buffer, meshSize * sizeof(Vec3s));
LUS::BinaryReader meshReader(meshSegment.data, meshSegment.size);
meshReader.SetEndianness(LUS::Endianness::Big);
auto meshOffset = GetSafeNode<uint32_t>(node, "mesh_offset", offset + count * sizeof(SF64::CollisionPoly));
for(int j = 0; j < meshCount; j++) {
YAML::Node meshNode;
if(node["mesh_symbol"]) {
auto meshSymbol = GetSafeNode<std::string>(node, "mesh_symbol");
if (meshSymbol.find("OFFSET") == std::string::npos) {
if(meshCount > 1) {
meshSymbol += "_" + std::to_string(j);
}
} else {
std::ostringstream offsetSeg;
offsetSeg << std::uppercase << std::hex << meshOffset;
for(int i = 0; i < meshSize; i++) {
Vec3s vtx;
meshSymbol = std::regex_replace(meshSymbol, std::regex(R"(OFFSET)"), offsetSeg.str());
}
meshNode["symbol"] = meshSymbol;
}
meshNode["type"] = "VEC3S";
meshNode["count"] = meshSize;
meshNode["offset"] = meshOffset;
vtx.x = meshReader.ReadInt16();
vtx.y = meshReader.ReadInt16();
vtx.z = meshReader.ReadInt16();
mesh.push_back(vtx);
meshNode = Companion::Instance->AddAsset(meshNode).value();
meshNodes.push_back(meshNode);
meshOffset += meshSize * sizeof(Vec3s);
}
return std::make_shared<SF64::ColPolyData>(polys, mesh);
return std::make_shared<SF64::ColPolyData>(polys, meshNodes);
}
+2 -2
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@@ -16,9 +16,9 @@ struct CollisionPoly {
class ColPolyData : public IParsedData {
public:
std::vector<CollisionPoly> mPolys;
std::vector<Vec3s> mMesh;
std::vector<YAML::Node> mMeshNodes;
ColPolyData(std::vector<CollisionPoly> polys, std::vector<Vec3s> mesh);
ColPolyData(std::vector<CollisionPoly> polys, std::vector<YAML::Node> meshNodes);
};
class ColPolyHeaderExporter : public BaseExporter {
+1 -3
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@@ -91,10 +91,8 @@ std::optional<std::shared_ptr<IParsedData>> SF64::TriangleFactory::parse(std::ve
}
} else {
std::ostringstream offsetSeg;
std::string replaceOff = "OFFSET";
std::string off;
offsetSeg << std::uppercase << std::hex << meshOffset;
off = offsetSeg.str();
meshSymbol = std::regex_replace(meshSymbol, std::regex(R"(OFFSET)"), offsetSeg.str());
}
meshNode["symbol"] = meshSymbol;