356 Commits
Author SHA1 Message Date
Alejandro Asenjo NittiandGitHub 7c2ce8a678 DOCS: ast_text (ex ast_font) (#223)
* progress of docs

* caiman here, no problems

* Emergency manouvers!

* complete

* rename ast_font to ast_text
2024-04-25 14:08:40 -05:00
petrie911andGitHub 0c9be776da Cumulative docs update (#221)
* lights fix

* names

* remove header

* so many names

* format

* more docs

* makefile
2024-04-25 01:14:49 -03:00
Alejandro Javier Asenjo Nitti a6b80a5825 some spaces, corrections and TeamId Enum usages 2024-04-25 01:00:23 -03:00
petrie911andGitHub 81291a0c44 More docs and renames, fox_bg now mostly figured out (#220)
* lights fix

* names

* remove header

* so many names

* format
2024-04-22 23:51:20 -03:00
Alejandro Javier Asenjo Nitti 31b2a56251 get rid of fixed size in gPlanetPathStatus 2024-04-21 16:04:34 -03:00
petrie911andGitHub 95e5f4f07a Some further docs for audio spec and planet paths (#219)
* avoid ub

* format

* torch

* more stuff
2024-04-20 17:07:29 -05:00
petrie911andGitHub e3716b5d48 Fix out-of-bound loop UB (#218)
* avoid ub

* format

* torch
2024-04-20 18:47:46 -03:00
petrie911andGitHub b3929bea72 Docs update, added list of all SFX Ids used in the game. (#217)
* docs

* format

* format plz

* stuff

* more stuff

* more names and such

* torch update
2024-04-20 16:18:31 -03:00
Alejandro Asenjo NittiandGitHub 1272524325 MOD: FPS COUNTER (#216)
* progress

* working

* move to Play_Draw

* remove mods.h include from fox_hud

* fix name

* __floatundisf needed by GCC

* Improve level select

* __floatundisf in yaml for GCC

* jump directly to level loading in Map_LevelSelect

* comments

* fix level select

* AVOID_UB in audio

* stable flags

* fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911

* fox_map fix

* move frame counter a few pixels to the right

* format

* add measurement correction for overclocked N64s
2024-04-20 16:18:09 -03:00
Alejandro Javier Asenjo Nitti 7969da8a9d fix offset comment 2024-04-16 00:40:12 -03:00
Alejandro Javier Asenjo Nitti aa97afffb4 fix GCC UB with audio (finally) 2024-04-16 00:14:12 -03:00
petrie911andGitHub 0e54a13433 Docs relating to fox_360. Also a UB fix in audio_load. (#215)
* docs

* format

* format plz
2024-04-15 20:38:19 -03:00
Alejandro Asenjo NittiandGitHub 1ee6762797 Initial GCC Support (#212)
* first try

* progress

* progress

* gcc compiling, rom not booting yet

* format

* restore word compiler

* comment

* fix

* fix

* fix addresses for new splat

* progress

* splat

* we don't need these anymore

* gcc build seems stable now
2024-04-15 20:15:45 -03:00
petrie911andGitHub c532f31e24 Script and hitbox docs, update torch (#210)
* script2

* more docs and such

* torch update
2024-04-11 13:55:32 -03:00
petrie911andGitHub 52e1b6cb17 Further docs on script, various other things (#204)
* stuff

* too much

* Torch commit

* torch again

* names and such

* names

* even more stuff

* format

* enums

* whoops on the gbi
2024-04-08 19:25:56 -03:00
KiritoDv 2518e45bd2 Ported mods as enhancements and impl reset button 2024-04-06 18:33:30 -06:00
KiritoDv b36783ba8e Fixed asset loading on overlays and engine, including switching iwork to uintptr_t 2024-04-06 15:34:46 -06:00
Alejandro Javier Asenjo Nitti d777ce9917 SectorZ_Missile_Update rename 2024-04-06 12:35:39 -03:00
KiritoDv 83cb18d9db Fixed compilation 2024-04-06 04:35:56 -06:00
KiritoDv ed967484e3 First ingame boot 2024-04-06 04:33:13 -06:00
KiritoDv defb215e78 Attempt to fix math weirdness on Windows 2024-04-06 04:33:13 -06:00
KiritoDv b5b93e0e56 Added gfx_dimensions.h 2024-04-06 04:33:13 -06:00
KiritoDv 11ddc641c0 Fixed compilation on windows 2024-04-06 04:33:13 -06:00
KiritoDv 9e6800d369 The game is fucking running 2024-04-06 04:33:03 -06:00
KiritoDv 110e54c562 First compilation running owo 2024-04-06 04:32:13 -06:00