More docs and renames, fox_bg now mostly figured out (#220)

* lights fix

* names

* remove header

* so many names

* format
This commit is contained in:
petrie911
2024-04-22 23:51:20 -03:00
committed by GitHub
parent 6bdfd2845f
commit 81291a0c44
125 changed files with 3929 additions and 3983 deletions
-1
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@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_AST_7_TI_1_7000000:
{ type: TEXTURE, ctype: u8, format: IA8, width: 96, height: 28, offset: 0x07000000, symbol: D_AST_7_TI_1_7000000, tlut: 0x07001108 }
-1
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@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_TI2_7003EE8:
{ type: SF64:ANIM, offset: 0x7003EE8, symbol: D_TI2_7003EE8 }
-1
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@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_TI_8000708: { type: SF64:ANIM, offset: 0x8000708, symbol: D_TI_8000708 }
-1
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@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_TI_9004288:
{ type: SF64:ANIM, offset: 0x9004288, symbol: D_TI_9004288 }
-1
View File
@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_TI_A000000:
{type: GFX, offset: 0xA000000, symbol: D_TI_A000000}
-1
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@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_D000000:
{ type: GFX, offset: 0xD000000, symbol: D_D000000 }
-1
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@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64event.h"'
- '#include "sf64player.h"'
-1
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@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64event.h"'
- '#include "sf64player.h"'
-1
View File
@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64event.h"'
- '#include "sf64player.h"'
-1
View File
@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_arwing_3000000:
{ type: TEXTURE, format: CI4, offset: 0x3000000, width: 16, height: 16, ctype: u8, tlut: 0x3000080, symbol: D_arwing_3000000 }
-1
View File
@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_BG_PLANET_2000000:
{ type: GFX, offset: 0x2000000, symbol: D_BG_PLANET_2000000 }
-1
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@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_BG_SPACE_2000000:
{ type: GFX, offset: 0x2000000, symbol: D_BG_SPACE_2000000 }
-1
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@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_blue_marine_3000000:
{ type: TEXTURE, ctype: u8, format: CI4, width: 16, height: 16, offset: 0x3000000, symbol: D_blue_marine_3000000, tlut: 0x3000080 }
-1
View File
@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64event.h"'
- '#include "sf64player.h"'
-1
View File
@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_1000000:
{ type: TEXTURE, format: IA8, width: 64, height: 10, ctype: u8, offset: 0x1000000, symbol: D_1000000 }
-1
View File
@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
- '#include "sf64level.h"'
- '#include "sf64event.h"'
- '#include "sf64player.h"'
-1
View File
@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_END_7000000: { type: GFX, offset: 0x7000000, symbol: D_END_7000000}
@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
ending_award_back:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 316, height: 270, offset: 0x8000000, symbol: gEndingAwardBack }
@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
ending_award_front:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 316, height: 240, offset: 0x8000000, symbol: gEndingAwardFront }
-1
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@@ -7,7 +7,6 @@
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
ending_expert_reward:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 316, height: 240, offset: 0x8000000, symbol: gEndingExpertReward }

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