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https://github.com/izzy2lost/Starship.git
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More docs and renames, fox_bg now mostly figured out (#220)
* lights fix * names * remove header * so many names * format
This commit is contained in:
@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_AST_7_TI_1_7000000:
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{ type: TEXTURE, ctype: u8, format: IA8, width: 96, height: 28, offset: 0x07000000, symbol: D_AST_7_TI_1_7000000, tlut: 0x07001108 }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_TI2_7003EE8:
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{ type: SF64:ANIM, offset: 0x7003EE8, symbol: D_TI2_7003EE8 }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_TI_8000708: { type: SF64:ANIM, offset: 0x8000708, symbol: D_TI_8000708 }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_TI_9004288:
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{ type: SF64:ANIM, offset: 0x9004288, symbol: D_TI_9004288 }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_TI_A000000:
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{type: GFX, offset: 0xA000000, symbol: D_TI_A000000}
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_D000000:
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{ type: GFX, offset: 0xD000000, symbol: D_D000000 }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64event.h"'
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- '#include "sf64player.h"'
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64event.h"'
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- '#include "sf64player.h"'
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64event.h"'
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- '#include "sf64player.h"'
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_arwing_3000000:
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{ type: TEXTURE, format: CI4, offset: 0x3000000, width: 16, height: 16, ctype: u8, tlut: 0x3000080, symbol: D_arwing_3000000 }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_BG_PLANET_2000000:
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{ type: GFX, offset: 0x2000000, symbol: D_BG_PLANET_2000000 }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_BG_SPACE_2000000:
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{ type: GFX, offset: 0x2000000, symbol: D_BG_SPACE_2000000 }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_blue_marine_3000000:
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{ type: TEXTURE, ctype: u8, format: CI4, width: 16, height: 16, offset: 0x3000000, symbol: D_blue_marine_3000000, tlut: 0x3000080 }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64event.h"'
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- '#include "sf64player.h"'
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_1000000:
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{ type: TEXTURE, format: IA8, width: 64, height: 10, ctype: u8, offset: 0x1000000, symbol: D_1000000 }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "sf64level.h"'
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- '#include "sf64event.h"'
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- '#include "sf64player.h"'
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_END_7000000: { type: GFX, offset: 0x7000000, symbol: D_END_7000000}
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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ending_award_back:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 316, height: 270, offset: 0x8000000, symbol: gEndingAwardBack }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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ending_award_front:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 316, height: 240, offset: 0x8000000, symbol: gEndingAwardFront }
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@@ -7,7 +7,6 @@
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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ending_expert_reward:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 316, height: 240, offset: 0x8000000, symbol: gEndingExpertReward }
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