Commit Graph

  • 69f48ddfce Some fixes and tweaks regarding textures. Bas 2020-12-14 21:33:49 +01:00
  • bc3342b819 Some fixes and tweaks regarding textures. Bas 2020-12-14 21:31:57 +01:00
  • 0957b2b8da Update readme.md Basssiiie 2020-11-11 19:40:29 +01:00
  • f67a7bab06 Update readme.md Basssiiie 2020-11-11 19:39:35 +01:00
  • e7ff54c614 Update readme.md Basssiiie 2020-11-11 19:35:49 +01:00
  • 6b525e038d Update readme.md Basssiiie 2020-11-11 19:34:52 +01:00
  • a92021b194 Update readme.md Basssiiie 2020-11-11 19:33:16 +01:00
  • 0ebfc36c65 Tweaked readability of a few scripts. Bas 2020-11-13 13:48:17 +01:00
  • 78d8f9bf3a Fixed map generation glitching on big maps by generating multiple map chunks. Bas 2020-11-11 15:01:26 +01:00
  • cea608076d Fix terrain edges using shadowed sprite. Bas 2020-11-11 12:28:23 +01:00
  • 0f1980227d Added proper peep sprites and animations. Bas 2020-11-11 01:06:22 +01:00
  • a7a7a61661 Clean up c++ binding code. Bas 2020-10-25 11:26:55 +01:00
  • ab4ea9bbb5 Improved wall height scaling, made a few prefabs static. Bas 2020-10-25 00:19:29 +02:00
  • 3fb0651e92 Replaced a few 'ref'-keywords with 'in'. Bas 2020-10-24 23:12:49 +02:00
  • 255afd307f Fix peep t-shirt and trouser colours. Bas 2020-10-24 22:57:30 +02:00
  • c31b7c427c Renamed export/import folders to 'Bindings'. Bas 2020-10-24 22:48:35 +02:00
  • bfbc01b3ee Upgrade bindings to v3.1 variables. Bas 2020-10-24 22:46:59 +02:00
  • 91ee32f52b Shrunk the peep struct size and made all structs readonly, + updated Unity version. Bas 2020-10-24 21:33:21 +02:00
  • 28d50b765c Fix youtube urls in readme.md Basssiiie 2020-09-21 18:53:32 +02:00
  • 333a0f4236 Corrected Unity download URL to LTS versions. Basssiiie 2020-08-01 18:48:30 +02:00
  • 6e2c6011bb Update readme with updated Unity version. Basssiiie 2020-08-01 18:44:52 +02:00
  • bbfbb7bfd8 Fix for broken wall shader. Bas 2020-08-09 12:24:48 +02:00
  • 23452feb9d Updated to Unity LTS 2019.4.6f1 Bas 2020-08-01 18:31:33 +02:00
  • 5e899c0158 Replaced IElementGenerator with ScriptableObject implementation, + other tweaks. Bas 2020-08-01 18:07:25 +02:00
  • 18b015111c Fix for foldout collapse bug where it saved cache for the incorrect property. Bas 2020-07-14 21:34:57 +02:00
  • 2f39de8881 Add drawer cache for editor drawers. Bas 2020-07-14 21:24:19 +02:00
  • e0bcc4d0d1 Update readme.md Basssiiie 2020-07-09 08:29:14 +02:00
  • 837dc0bfe5 Reorganise Graphics.cpp in DLL project, some clear comments in the PathGenerator. Bas 2020-07-09 18:57:27 +02:00
  • 503c720481 WIP: added basic path sprite rendering, fixed mirror bug for sprites, broke wall sprite rendering, added sprite viewer window. Bas 2020-07-08 22:00:41 +02:00
  • dc0fb5a2bb MeshExtruder split into test behaviour and original class file. Bas 2020-06-14 18:38:41 +02:00
  • 9f1cc904a3 Fix surface edge height was not up to date with new height values. Bas 2020-06-14 18:31:00 +02:00
  • 8859d8339d Fix for gaps in tracks, + some support for inverted track pieces. Bas 2020-06-14 16:47:53 +02:00
  • 646019dfae Add missing vehicle sprite types. Bas 2020-06-13 23:06:43 +02:00
  • d4ad5e2c82 Moved vehicle sprite type positions to named constants, added more track types. Bas 2020-06-13 14:42:53 +02:00
  • 7ceabbeb84 Fix height calculation being slightly off for everything. Bas 2020-06-08 17:17:44 +02:00
  • 8ef477134f Add proper mesh extrusion for tracked rides. Bas 2020-06-08 16:44:50 +02:00
  • 26efb14e47 Update readme.md Basssiiie 2020-05-31 01:36:19 +02:00
  • e174c9e113 Added some basic track generation. Bas 2020-05-31 00:48:42 +02:00
  • 193ef0d394 Added better track generation. Bas 2020-05-21 10:52:30 +02:00
  • e270f02bae Refactored map generation Bas 2020-05-17 14:29:16 +02:00
  • 0afd6a0905 Fixed wall overlapping with terrain meshes Bas 2020-05-05 12:33:44 +02:00
  • 7ab8069e2d Added wall sprite loading + rendering Bas 2020-05-05 11:52:59 +02:00
  • 0fc8993e3f Added alpha cutoff for sprites, better cross shaped mesh for trees. Bas 2020-05-03 14:16:35 +02:00
  • 0bdac943bf CanvasManager -> WindowManager Bas 2020-05-03 12:38:52 +02:00
  • 65306aa722 Tweaked water with a new shader Bas 2020-05-03 11:55:19 +02:00
  • a7fbbbe9c8 Added surface textures and basis water. Bas 2020-05-03 00:24:20 +02:00
  • 989f178d23 Reorganisation of C++ import hooks Bas 2020-05-02 15:26:04 +02:00
  • e677407053 reworked code with feedback Rolf 2020-04-28 19:50:03 +02:00
  • ffd30cd3e6 peepWindow makes use of the peepController data fetch, SelectionTool and CanvasManager refactored Rolf 2020-04-27 20:25:19 +02:00
  • b79ab14c29 Add vehicles with direction and banking. Bas 2020-04-26 20:40:37 +02:00
  • cd480e6ba3 Abstracting the movement of sprites as preparation for vehicle sprites. Bas 2020-04-26 15:38:48 +02:00
  • e652f34784 Small reorganisation of the DLL hooks project. Bas 2020-04-26 14:38:40 +02:00
  • eb6bd98fc0 Removed comments and code used for debugging Bas 2020-04-26 00:24:20 +02:00
  • 8087a39812 Quarter tile small scenery now spawns on the quarter of the tile. Bas 2020-04-26 00:20:09 +02:00
  • 5c507fa0d0 Added developer independent configuration for datapaths. Bas 2020-04-25 18:19:36 +02:00
  • 0eb1e44715 PeepController has some new public methods to read peep information for the current tick. Bas 2020-04-25 15:40:55 +02:00
  • 2841bec588 Added plugin meta files to gitignore propertly Bas 2020-04-25 14:18:30 +02:00
  • d7f188378c Delete x64.meta Basssiiie 2020-04-25 14:09:38 +02:00
  • ee0627d947 Add caching for graphics + lots of comments and other tweaks Bas 2020-04-25 14:10:27 +02:00
  • 7058105753 hotfix Rolf 2020-04-27 18:38:31 +02:00
  • 7bfe1d2064 added SelectionTool and CanvasManager Rolf 2020-04-24 21:14:49 +02:00
  • 3155ef0357 added selectionTool script Rolf 2020-04-24 14:35:07 +02:00
  • dd9cc85cd1 hotfix Rolf 2020-04-24 12:29:30 +02:00
  • 346e23fc90 reworked Find in GetChild Rolf 2020-04-23 21:00:51 +02:00
  • 70007de710 removed unnecessary privates Rolf 2020-04-23 13:31:05 +02:00
  • 0432f10075 Removed some unused code, + a few tweaks Bas 2020-04-22 22:39:10 +02:00
  • 6791ad322a Delete Assembly-CSharp-Editor.csproj Basssiiie 2020-04-22 22:02:05 +02:00
  • fa6c8a61c4 Removed Unity sample assets + unused plugins Bas 2020-04-22 22:00:49 +02:00
  • 0de6149111 Added some basic sprite loading for small scenery Bas 2020-04-22 21:31:18 +02:00
  • 91dcc066d5 Added csc.rsp with disabled warning Bas 2020-04-22 21:30:34 +02:00
  • ba5dd46d5e moved peep materials, removed underscores in enum values, generation booleans are serializefields Rolf 2020-04-23 12:51:20 +02:00
  • 2ea67371cb added need containers Rolf 2020-04-22 15:34:32 +02:00
  • 16422ef7f9 added PeepBox, need bars added Rolf 2020-04-22 15:08:35 +02:00
  • 164d43ce49 hotfix Rolf 2020-04-21 22:16:57 +02:00
  • e76f010508 hotfix Rolf 2020-04-21 22:16:57 +02:00
  • a290f1d0bf added peep window Rolf 2020-04-21 21:39:28 +02:00
  • aef2cceebc added Banner Rolf 2020-04-21 11:06:00 +02:00
  • ec89375a45 hotfix naming Rolf 2020-04-21 10:53:00 +02:00
  • 502b3d7fce changed location of PeepInformation Rolf 2020-04-21 10:34:33 +02:00
  • 2a50f78581 PeepInformation now makes use of the Screen UI canvas Rolf 2020-04-21 10:33:47 +02:00
  • 2f962e3e47 added Peep label names when hovering Rolf 2020-04-20 21:39:48 +02:00
  • 8eaeffcd3d added more to Peep, PeepInformation simplified, and more enums Rolf 2020-04-20 19:53:52 +02:00
  • 9f7df58d0f added more to Peep Rolf 2020-04-20 16:31:39 +02:00
  • 2b19df9e1e more work on custom editor in inspector for PeepInformation, added extra properties in Peep Rolf 2020-04-20 16:01:43 +02:00
  • cba34b2c7a relocated PeepInformation Rolf 2020-04-20 15:04:12 +02:00
  • 70b8d4c32d relocated coloring trousers and tshirt Rolf 2020-04-20 15:02:39 +02:00
  • 02654c4090 added peep trousers and tshirt colours, changed peep prefab Rolf 2020-04-20 12:07:30 +02:00
  • a9314f02b2 added wall and large scenery generation, generating can be turned on and off, added more peep information Rolf 2020-04-19 23:07:44 +02:00
  • 9d7b9b4b50 added entrance, more peep information Rolf 2020-04-19 21:37:02 +02:00
  • 149f3399fb removed unnecesary folders and added PeepInformation Rolf 2020-04-19 21:06:14 +02:00
  • 3a9cbfb546 Added guest type name to peep object Rolf 2020-04-19 18:49:28 +02:00
  • eba4e8b899 Extended map generation; peeps now walk around Bas 2020-04-18 22:20:04 +02:00
  • 009bbbe9cb Cubes for scenery, tracks paths, and peeps Bas 2020-04-18 18:22:10 +02:00
  • 6c3d7992a6 Basic landscape mesh builder added Bas 2020-04-18 15:53:20 +02:00
  • e67bcaf429 Fixed retrieving tile elements! Added enums + structs for C# Bas 2020-04-18 00:41:40 +02:00
  • 77efda6439 Unity project added + basis marshalling between openrct2 and unity. Bas 2020-04-13 19:52:22 +02:00
  • 21bb949322 Fix 14774: Scenery research always unlocks on load (#14777) Duncan 2021-05-28 18:55:19 +01:00
  • 380d3a6cbe Turn vehicle sprite flags into a 32-bit integer Michael Steenbeek 2021-05-28 19:16:16 +02:00
  • 4c1ab8d934 Merge Localisation/master into OpenRCT2/develop OpenRCT2 git bot 2021-05-28 05:22:13 +00:00
  • 3fe910781a Merge pull request #14761 from Gymnasiast/backport-object-selection-improvements Michael Steenbeek 2021-05-27 22:39:17 +02:00