mirror of
https://github.com/izzy2lost/Ghostship.git
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94 lines
4.4 KiB
Markdown
94 lines
4.4 KiB
Markdown
# Ghostship
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Lead Developers:
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* [Lywx](https://www.github.com/kiritodv)
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## Discord
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Official Discord: https://discord.com/invite/shipofharkinian
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If you're having any trouble after reading through this `README`, feel free ask for help in the Ghostship Support text channels. Please keep in mind that we do not condone piracy.
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# Quick Start
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Ghostship does not include any copyrighted assets. You are required to provide a supported copy of the game.
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### 1. Verify your ROM dump
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The supported ROMs are US and JP versions. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.
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* The SHA-1 hash for a US ROM is 9bef1128717f958171a4afac3ed78ee2bb4e86ce.
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* The SHA-1 hash for a JP ROM is 8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51.
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### 2. Verify your ROM is in .z64 format
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Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php
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### 2. Download Ghostship from [Releases](https://github.com/HarbourMasters/Ghostship/releases)
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### 3. Generating the OTR from the ROM and Play!
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#### Windows
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* Extract every file from the zip into a folder of your choosing.
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* Run Ghostship.exe and select your US or JP ROM.
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#### Linux
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* Extract every file from the zip into a folder of your choosing.
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* Execute Ghostship.appimage. You may have to chmod +x the appimage via terminal.
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#### MacOS
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* Extract every file from the zip into a folder of your choosing.
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* Run Ghostship and select your US or JP ROM.
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#### Nintendo Switch
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* Run one of the PC releases to generate an `sm64.o2r` file. After launching the game on PC, you will be able to find these files in the same directory as `Ghostship.exe` or `Ghostship.appimage`.
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* Copy the files to your sd card
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# Configuration
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### Default keyboard configuration
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| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
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| - | - | - | - | - | - | - | - |
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| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
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### Other shortcuts
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| Keys | Action |
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| - | - |
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| Esc | Toggle menu |
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| Ctrl+R | Reset (inside levels) |
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| F11 | Fullscreen |
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| Tab | Toggle Alternate assets |
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### Graphics Backends
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Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `Ghostship.cfg.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS.
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# Custom Assets
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Custom assets are packed in `.o2r` or `.otr` files. To use custom assets, place them in the `mods` folder.
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If you're interested in creating and/or packing your own custom asset `.o2r`/`.otr` files, check out the following tools:
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* [**retro - OTR and O2R generator**](https://github.com/HarbourMasters64/retro)
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* [**fast64 - Blender plugin**](https://github.com/HarbourMasters/fast64)
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# Development
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### Building
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If you want to manually compile Ghostship, please consult the [building instructions](https://github.com/HarbourMasters/Ghostship/blob/develop/docs/building.md).
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### Playtesting
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If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
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* [Windows](https://nightly.link/HarbourMasters/Ghostship/workflows/main/develop/Ghostship-windows.zip)
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* [macOS](https://nightly.link/HarbourMasters/Ghostship/workflows/main/develop/Ghostship-mac.zip)
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* [Linux](https://nightly.link/HarbourMasters/Ghostship/workflows/main/develop/Ghostship-linux.zip)
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<a href="https://github.com/Kenix3/libultraship/">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png">
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<img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png">
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</picture>
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</a>
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# Special Thanks:
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* [HM64 Team](https://github.com/harbourMasters) : for creating Libultraship and helping with various issues.
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* [garrettjoecox](https://github.com/garrettjoecox) : for contributing with fixes to this port.
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* [inspectredc](https://github.com/inspectredc) : for contributing to the extraction of the game's assets.
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* [Malkierian](https://github.com/Malkierian) : for contributing to the extraction of the game's assets.
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