# Ghostship Lead Developers: * [Lywx](https://www.github.com/kiritodv) ## Discord Official Discord: https://discord.com/invite/shipofharkinian If you're having any trouble after reading through this `README`, feel free ask for help in the Ghostship Support text channels. Please keep in mind that we do not condone piracy. # Quick Start Ghostship does not include any copyrighted assets. You are required to provide a supported copy of the game. ### 1. Verify your ROM dump The supported ROMs are US and JP versions. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/. * The SHA-1 hash for a US ROM is 9bef1128717f958171a4afac3ed78ee2bb4e86ce. * The SHA-1 hash for a JP ROM is 8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51. ### 2. Verify your ROM is in .z64 format Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php ### 2. Download Ghostship from [Releases](https://github.com/HarbourMasters/Ghostship/releases) ### 3. Generating the OTR from the ROM and Play! #### Windows * Extract every file from the zip into a folder of your choosing. * Run Ghostship.exe and select your US or JP ROM. #### Linux * Extract every file from the zip into a folder of your choosing. * Execute Ghostship.appimage. You may have to chmod +x the appimage via terminal. #### MacOS * Extract every file from the zip into a folder of your choosing. * Run Ghostship and select your US or JP ROM. #### Nintendo Switch * Run one of the PC releases to generate an `sm64.o2r` file. After launching the game on PC, you will be able to find these files in the same directory as `Ghostship.exe` or `Ghostship.appimage`. * Copy the files to your sd card # Configuration ### Default keyboard configuration | N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad | | - | - | - | - | - | - | - | - | | Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH | ### Other shortcuts | Keys | Action | | - | - | | Esc | Toggle menu | | Ctrl+R | Reset (inside levels) | | F11 | Fullscreen | | Tab | Toggle Alternate assets | ### Graphics Backends Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `Ghostship.cfg.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS. # Custom Assets Custom assets are packed in `.o2r` or `.otr` files. To use custom assets, place them in the `mods` folder. If you're interested in creating and/or packing your own custom asset `.o2r`/`.otr` files, check out the following tools: * [**retro - OTR and O2R generator**](https://github.com/HarbourMasters64/retro) * [**fast64 - Blender plugin**](https://github.com/HarbourMasters/fast64) # Development ### Building If you want to manually compile Ghostship, please consult the [building instructions](https://github.com/HarbourMasters/Ghostship/blob/develop/docs/building.md). ### Playtesting If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes. * [Windows](https://nightly.link/HarbourMasters/Ghostship/workflows/main/develop/Ghostship-windows.zip) * [macOS](https://nightly.link/HarbourMasters/Ghostship/workflows/main/develop/Ghostship-mac.zip) * [Linux](https://nightly.link/HarbourMasters/Ghostship/workflows/main/develop/Ghostship-linux.zip) Powered by libultraship # Special Thanks: * [HM64 Team](https://github.com/harbourMasters) : for creating Libultraship and helping with various issues. * [garrettjoecox](https://github.com/garrettjoecox) : for contributing with fixes to this port. * [inspectredc](https://github.com/inspectredc) : for contributing to the extraction of the game's assets. * [Malkierian](https://github.com/Malkierian) : for contributing to the extraction of the game's assets.