move enhancement back into gameplay

This commit is contained in:
inspectredc
2023-10-06 11:13:35 +01:00
parent 72e762ccee
commit c2f827a6ac
-3
View File
@@ -270,9 +270,6 @@ void DrawEnhancementsMenu() {
if (ImGui::BeginMenu("Gameplay")) {
UIWidgets::PaddedEnhancementCheckbox("No Level of Detail (LOD)", "gDisableLOD", true, false);
UIWidgets::Tooltip("Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance");
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Quality of Life")) {
UIWidgets::PaddedEnhancementCheckbox("Select any star from menu", "gSelectAllStars", true, false);
UIWidgets::Tooltip("Let's you select any star from the menu regardless of the courses completion status.");
ImGui::EndMenu();