From c2f827a6ac958dd7e79c29abdeff747f9e1244b3 Mon Sep 17 00:00:00 2001 From: inspectredc Date: Fri, 6 Oct 2023 11:13:35 +0100 Subject: [PATCH] move enhancement back into gameplay --- src/port/ui/ImguiUI.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp index fe782440..f8b97f93 100644 --- a/src/port/ui/ImguiUI.cpp +++ b/src/port/ui/ImguiUI.cpp @@ -270,9 +270,6 @@ void DrawEnhancementsMenu() { if (ImGui::BeginMenu("Gameplay")) { UIWidgets::PaddedEnhancementCheckbox("No Level of Detail (LOD)", "gDisableLOD", true, false); UIWidgets::Tooltip("Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance"); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Quality of Life")) { UIWidgets::PaddedEnhancementCheckbox("Select any star from menu", "gSelectAllStars", true, false); UIWidgets::Tooltip("Let's you select any star from the menu regardless of the courses completion status."); ImGui::EndMenu();