window backend temp fix now built in

This commit is contained in:
inspectredc
2023-09-25 16:42:17 +01:00
parent 391342f376
commit b7e09733b3
+1 -2
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@@ -49,8 +49,7 @@ To develop using Visual Studio you only need to use cmake to generate the soluti
1. Copy over the smcube.otr you have generated into the directory containing your executable, e.g. `.\build\x64\Debug`
2. From the GitHub, download the soh.otr and place that in the same directory as you smcube.otr
3. Currently, in order to run this on Windows, you must be using OpenGL instead of DirectX11. Change the `GetWindowBackend()` function in `libultraship\src\window\Window.cpp` to `return WindowBackend::SDL_OPENGL;` before building.
4. Now you can run the executable directly or from Visual Studio
3. Now you can run the executable directly or from Visual Studio
## Linux
Requires `gcc >= 10, x11, sdl2 >= 2.0.22, libpng, ninja, cmake, lld`