From b7e09733b39399bf0720e10c154b7a4bcb4b0a5a Mon Sep 17 00:00:00 2001 From: inspectredc Date: Mon, 25 Sep 2023 16:42:17 +0100 Subject: [PATCH] window backend temp fix now built in --- docs/building.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/docs/building.md b/docs/building.md index 759cfc1a..8a755c31 100644 --- a/docs/building.md +++ b/docs/building.md @@ -49,8 +49,7 @@ To develop using Visual Studio you only need to use cmake to generate the soluti 1. Copy over the smcube.otr you have generated into the directory containing your executable, e.g. `.\build\x64\Debug` 2. From the GitHub, download the soh.otr and place that in the same directory as you smcube.otr -3. Currently, in order to run this on Windows, you must be using OpenGL instead of DirectX11. Change the `GetWindowBackend()` function in `libultraship\src\window\Window.cpp` to `return WindowBackend::SDL_OPENGL;` before building. -4. Now you can run the executable directly or from Visual Studio +3. Now you can run the executable directly or from Visual Studio ## Linux Requires `gcc >= 10, x11, sdl2 >= 2.0.22, libpng, ninja, cmake, lld`