Fixed cannon circle being broken after revert

This commit is contained in:
KiritoDv
2026-01-08 21:20:21 -06:00
parent 3f7aec8e45
commit b4be421a76
+4 -4
View File
@@ -242,10 +242,10 @@ s32 render_screen_transition(s8 fadeTimer, s8 transType, u8 transTime, struct Wa
return 0;
}
Gfx *render_cannon_circle_base(void) {
Vtx *verts = alloc_display_list(8 * sizeof(*verts));
Gfx *dlist = alloc_display_list(20 * sizeof(*dlist));
Gfx *g = dlist;
Gfx* render_cannon_circle_base(void) {
Vtx* verts = alloc_display_list(4 * sizeof(*verts));
Gfx* dlist = alloc_display_list(35 * sizeof(*dlist));
Gfx* g = dlist;
if (verts != NULL && dlist != NULL) {
make_vertex(verts, 0, 0, 0, -1, -1152, 1824, 0, 0, 0, 255);