diff --git a/src/game/screen_transition.c b/src/game/screen_transition.c index 3f4124ec..bdcfbb5e 100644 --- a/src/game/screen_transition.c +++ b/src/game/screen_transition.c @@ -242,10 +242,10 @@ s32 render_screen_transition(s8 fadeTimer, s8 transType, u8 transTime, struct Wa return 0; } -Gfx *render_cannon_circle_base(void) { - Vtx *verts = alloc_display_list(8 * sizeof(*verts)); - Gfx *dlist = alloc_display_list(20 * sizeof(*dlist)); - Gfx *g = dlist; +Gfx* render_cannon_circle_base(void) { + Vtx* verts = alloc_display_list(4 * sizeof(*verts)); + Gfx* dlist = alloc_display_list(35 * sizeof(*dlist)); + Gfx* g = dlist; if (verts != NULL && dlist != NULL) { make_vertex(verts, 0, 0, 0, -1, -1152, 1824, 0, 0, 0, 255);