Implement Modern Menu UI (#66)
* Implement Modern Menu UI * Implement missing menu options * Add build.c to gitignore
@@ -93,4 +93,5 @@ merge/
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modifications/
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modding/
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*.log
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node_modules
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node_modules
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/src/port/build.c
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@@ -4,6 +4,9 @@ cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
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project(Ghostship VERSION 1.0.0 LANGUAGES C CXX ASM)
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include(FetchContent)
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include(CMake/ghostship-cvars.cmake)
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include(CMake/lus-cvars.cmake)
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set(NATO_PHONETIC_ALPHABET
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"Alfa" "Bravo" "Charlie" "Delta" "Echo" "Foxtrot" "Golf" "Hotel"
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"India" "Juliett" "Kilo" "Lima" "Mike" "November" "Oscar" "Papa"
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@@ -20,6 +23,41 @@ list(GET NATO_PHONETIC_ALPHABET ${PATCH_INDEX} PROJECT_PATCH_WORD)
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set(PROJECT_BUILD_NAME "Barnard ${PROJECT_PATCH_WORD}" CACHE STRING "" FORCE)
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set(PROJECT_TEAM "Lywx" CACHE STRING "" FORCE)
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# Get Git Information
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execute_process(
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COMMAND git branch --show-current
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_BRANCH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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set(CMAKE_PROJECT_GIT_BRANCH "${GIT_BRANCH}" CACHE STRING "Git branch" FORCE)
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execute_process(
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COMMAND git rev-parse HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_COMMIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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# Get only the first 7 characters of the hash
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string(SUBSTRING "${GIT_COMMIT_HASH}" 0 7 SHORT_COMMIT_HASH)
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set(CMAKE_PROJECT_GIT_COMMIT_HASH "${SHORT_COMMIT_HASH}" CACHE STRING "Git commit hash" FORCE)
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execute_process(
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COMMAND git describe --tags --abbrev=0 --exact-match HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_COMMIT_TAG
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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if(NOT GIT_COMMIT_TAG)
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set(GIT_COMMIT_TAG "" CACHE STRING "Git commit tag" FORCE)
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endif()
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set(CMAKE_PROJECT_GIT_COMMIT_TAG "${GIT_COMMIT_TAG}" CACHE STRING "Git commit tag" FORCE)
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if(APPLE)
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enable_language(OBJCXX)
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endif()
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@@ -65,6 +103,11 @@ set(CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM "YOUR_TEAM_ID")
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set(PROJECT_ID "dev.net64.game")
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endif()
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################################################################################
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# Sources
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################################################################################
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configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/port/build.c.in ${CMAKE_CURRENT_SOURCE_DIR}/src/port/build.c @ONLY)
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################################################################################
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# Set target arch type if empty. Visual studio solution generator provides it.
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################################################################################
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@@ -154,6 +197,7 @@ file(GLOB_RECURSE ALL_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
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"lib/src/guScaleF.c"
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"lib/src/guLookAtF.c"
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"lib/src/guTranslateF.c"
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"include/**/*"
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"sound/*.c"
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"src/audio/*.h"
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"src/audio/*.c"
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@@ -0,0 +1,30 @@
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set(CVAR_PREFIX_RANDOMIZER_ENHANCEMENT "gRandoEnhancements")
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set(CVAR_PREFIX_RANDOMIZER_SETTING "gRandoSettings")
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set(CVAR_PREFIX_COSMETIC "gCosmetics")
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set(CVAR_PREFIX_AUDIO "gAudioEditor")
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set(CVAR_PREFIX_CHEAT "gCheats")
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set(CVAR_PREFIX_ENHANCEMENT "gEnhancements")
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set(CVAR_PREFIX_SETTING "gSettings")
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set(CVAR_PREFIX_WINDOW "gOpenWindows")
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set(CVAR_PREFIX_TRACKER "gTrackers")
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set(CVAR_PREFIX_DEVELOPER_TOOLS "gDeveloperTools")
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set(CVAR_PREFIX_GENERAL "gGeneral")
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set(CVAR_PREFIX_REMOTE "gRemote")
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set(CVAR_PREFIX_GAMEPLAY_STATS "gGameplayStats")
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set(CVAR_PREFIX_TIME_DISPLAY "gTimeDisplay")
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add_compile_definitions(
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CVAR_PREFIX_RANDOMIZER_ENHANCEMENT="${CVAR_PREFIX_RANDOMIZER_ENHANCEMENT}"
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CVAR_PREFIX_RANDOMIZER_SETTING="${CVAR_PREFIX_RANDOMIZER_SETTING}"
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CVAR_PREFIX_COSMETIC="${CVAR_PREFIX_COSMETIC}"
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CVAR_PREFIX_AUDIO="${CVAR_PREFIX_AUDIO}"
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CVAR_PREFIX_CHEAT="${CVAR_PREFIX_CHEAT}"
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CVAR_PREFIX_ENHANCEMENT="${CVAR_PREFIX_ENHANCEMENT}"
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CVAR_PREFIX_SETTING="${CVAR_PREFIX_SETTING}"
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CVAR_PREFIX_WINDOW="${CVAR_PREFIX_WINDOW}"
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CVAR_PREFIX_TRACKER="${CVAR_PREFIX_TRACKER}"
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CVAR_PREFIX_DEVELOPER_TOOLS="${CVAR_PREFIX_DEVELOPER_TOOLS}"
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CVAR_PREFIX_GENERAL="${CVAR_PREFIX_GENERAL}"
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CVAR_PREFIX_REMOTE="${CVAR_PREFIX_REMOTE}"
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CVAR_PREFIX_GAMEPLAY_STATS="${CVAR_PREFIX_GAMEPLAY_STATS}"
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CVAR_PREFIX_TIME_DISPLAY="${CVAR_PREFIX_TIME_DISPLAY}"
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)
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@@ -0,0 +1,21 @@
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set(CVAR_VSYNC_ENABLED "${CVAR_PREFIX_SETTING}.VsyncEnabled")
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set(CVAR_Z_FIGHTING_MODE "${CVAR_PREFIX_SETTING}.ZFightingMode")
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set(CVAR_INTERNAL_RESOLUTION "${CVAR_PREFIX_SETTING}.InternalResolution")
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set(CVAR_MSAA_VALUE "${CVAR_PREFIX_SETTING}.MSAAValue")
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set(CVAR_SDL_WINDOWED_FULLSCREEN "${CVAR_PREFIX_SETTING}.SdlWindowedFullscreen")
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set(CVAR_TEXTURE_FILTER "${CVAR_PREFIX_SETTING}.TextureFilter")
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set(CVAR_IMGUI_CONTROLLER_NAV "${CVAR_PREFIX_SETTING}.ControlNav")
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set(CVAR_CONSOLE_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Console")
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set(CVAR_CONTROLLER_CONFIGURATION_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerConfiguration")
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set(CVAR_CONTROLLER_DISCONNECTED_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerDisconnected")
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set(CVAR_CONTROLLER_REORDERING_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerReordering")
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set(CVAR_GFX_DEBUGGER_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.GfxDebugger")
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set(CVAR_STATS_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Stats")
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set(CVAR_ENABLE_MULTI_VIEWPORTS "${CVAR_PREFIX_SETTING}.EnableMultiViewports")
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set(CVAR_LOW_RES_MODE "${CVAR_PREFIX_SETTING}.LowResMode")
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set(CVAR_SIMULATED_INPUT_LAG "${CVAR_PREFIX_SETTING}.SimulatedInputLag")
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set(CVAR_GAME_OVERLAY_FONT "${CVAR_PREFIX_SETTING}.OverlayFont")
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set(CVAR_MENU_BAR_OPEN "${CVAR_PREFIX_SETTING}.OpenMenuBar")
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set(CVAR_PREFIX_CONTROLLERS "${CVAR_PREFIX_SETTING}.Controllers")
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set(CVAR_PREFIX_ADVANCED_RESOLUTION "${CVAR_PREFIX_SETTING}.AdvancedResolution")
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include("libultraship/cmake/cvars.cmake")
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@@ -0,0 +1,24 @@
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#ifndef VARIABLES_H
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#define VARIABLES_H
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#define BAD_PI 3.141592654
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#define BAD_DTOR (BAD_PI/ 180.0)
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#define M_TAU (2*M_PI)
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#define BAD_TAU 6.2831853
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#define M_PI 3.14159265358979323846
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struct Overlay {
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void *start;
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void *end;
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};
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extern struct Overlay gOverlayTable[];
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extern f32 climbPoleBottom[3];
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extern f32 climbPoleTop[3];
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extern const char gBuildVersion[];
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extern const char gGitBranch[];
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extern const char gGitCommitHash[];
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extern u8 gGitCommitTag[];
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#endif
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