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Ghostship/include/textures.h

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#ifndef TEXTURES_H
#define TEXTURES_H
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#include <libultra/types.h>
#include <libultra/gbi.h>
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// cave
#include "assets/textures/cave.h"
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// fire
#include "assets/textures/fire.h"
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// generic
#include "assets/textures/generic.h"
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// grass
#include "assets/textures/grass.h"
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// inside
#include "assets/textures/inside.h"
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// machine
#include "assets/textures/machine.h"
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// mountain
#include "assets/textures/mountain.h"
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// outside
#include "assets/textures/outside.h"
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// sky
#include "assets/textures/sky.h"
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// snow
#include "assets/textures/snow.h"
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// spooky
#include "assets/textures/spooky.h"
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// water
#include "assets/textures/water.h"
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// effect
#include "assets/textures/effect.h"
#include "assets/bin/effect.h"
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// title_screen_bg
#include "assets/textures/title_screen_bg.h"
#include "assets/bin/title_screen_bg.h"
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#endif // TEXTURES_H