2019-11-03 14:36:27 -05:00
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#ifndef TEXTURES_H
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#define TEXTURES_H
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2023-08-15 11:18:01 -06:00
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#include <libultra/types.h>
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#include <libultra/gbi.h>
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2019-11-03 14:36:27 -05:00
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// cave
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/cave.h"
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2019-11-03 14:36:27 -05:00
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// fire
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/fire.h"
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2019-11-03 14:36:27 -05:00
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// generic
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/generic.h"
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2019-11-03 14:36:27 -05:00
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// grass
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/grass.h"
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2019-11-03 14:36:27 -05:00
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// inside
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/inside.h"
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2019-11-03 14:36:27 -05:00
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// machine
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/machine.h"
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2019-11-03 14:36:27 -05:00
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// mountain
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/mountain.h"
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2019-11-03 14:36:27 -05:00
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// outside
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/outside.h"
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2019-11-03 14:36:27 -05:00
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// sky
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/sky.h"
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2019-11-03 14:36:27 -05:00
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// snow
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/snow.h"
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2019-11-03 14:36:27 -05:00
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// spooky
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/spooky.h"
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2019-11-03 14:36:27 -05:00
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// water
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/water.h"
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2019-11-03 14:36:27 -05:00
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// effect
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/effect.h"
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#include "assets/bin/effect.h"
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2019-11-03 14:36:27 -05:00
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// title_screen_bg
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2026-01-07 16:11:07 -06:00
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#include "assets/textures/title_screen_bg.h"
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#include "assets/bin/title_screen_bg.h"
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2019-11-03 14:36:27 -05:00
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2020-06-02 12:44:34 -04:00
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#endif // TEXTURES_H
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