#ifndef TEXTURES_H #define TEXTURES_H #include #include // cave #include "assets/textures/cave.h" // fire #include "assets/textures/fire.h" // generic #include "assets/textures/generic.h" // grass #include "assets/textures/grass.h" // inside #include "assets/textures/inside.h" // machine #include "assets/textures/machine.h" // mountain #include "assets/textures/mountain.h" // outside #include "assets/textures/outside.h" // sky #include "assets/textures/sky.h" // snow #include "assets/textures/snow.h" // spooky #include "assets/textures/spooky.h" // water #include "assets/textures/water.h" // effect #include "assets/textures/effect.h" #include "assets/bin/effect.h" // title_screen_bg #include "assets/textures/title_screen_bg.h" #include "assets/bin/title_screen_bg.h" #endif // TEXTURES_H