Files
Dpr-ScriptsOnly/Assets/TrainerWork.cs
2023-07-01 21:07:29 -05:00

113 lines
1.9 KiB
C#

using Dpr.Trainer;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class TrainerWork
{
public static void Reset()
{
// TODO
}
public static void SetWinFlag(TrainerID id)
{
// TODO
}
public static void SetWinFlag(int index)
{
// TODO
}
public static void ResetWinFlag(TrainerID id)
{
// TODO
}
public static void ResetWinFlag(int index)
{
// TODO
}
public static bool GetWinFlag(TrainerID id)
{
// TODO
return true;
}
public static bool GetWinFlag(int index)
{
// TODO
return true;
}
public static void SetBattleSaercher(TrainerID id)
{
// TODO
}
public static void SetBattleSaercher(int index)
{
// TODO
}
public static void ReSetBattleSaercher(TrainerID id)
{
// TODO
}
public static void ReSetBattleSaercher(int index)
{
// TODO
}
public static void AllResetBattleSaercher()
{
// TODO
}
public static bool GetBattleSearcher(TrainerID id)
{
// TODO
return true;
}
public static bool GetBattleSearcher(int index)
{
// TODO
return true;
}
public static TrainerID RematchTrainerID(TrainerID id)
{
// TODO
return TrainerID.NONE;
}
public static TrainerID GetTrainerID(string name)
{
// TODO
return TrainerID.NONE;
}
public static bool IsTokushuEncount(TrainerType trainer)
{
// TODO
return true;
}
public static bool IsTagTranier(TrainerID trainer, out TrainerID tag)
{
// TODO
tag = TrainerID.NONE;
return true;
}
public static TrainerID GetTagTrainer(int index)
{
// TODO
return TrainerID.NONE;
}
}