using Dpr.Trainer; using System.Collections; using System.Collections.Generic; using UnityEngine; public static class TrainerWork { public static void Reset() { // TODO } public static void SetWinFlag(TrainerID id) { // TODO } public static void SetWinFlag(int index) { // TODO } public static void ResetWinFlag(TrainerID id) { // TODO } public static void ResetWinFlag(int index) { // TODO } public static bool GetWinFlag(TrainerID id) { // TODO return true; } public static bool GetWinFlag(int index) { // TODO return true; } public static void SetBattleSaercher(TrainerID id) { // TODO } public static void SetBattleSaercher(int index) { // TODO } public static void ReSetBattleSaercher(TrainerID id) { // TODO } public static void ReSetBattleSaercher(int index) { // TODO } public static void AllResetBattleSaercher() { // TODO } public static bool GetBattleSearcher(TrainerID id) { // TODO return true; } public static bool GetBattleSearcher(int index) { // TODO return true; } public static TrainerID RematchTrainerID(TrainerID id) { // TODO return TrainerID.NONE; } public static TrainerID GetTrainerID(string name) { // TODO return TrainerID.NONE; } public static bool IsTokushuEncount(TrainerType trainer) { // TODO return true; } public static bool IsTagTranier(TrainerID trainer, out TrainerID tag) { // TODO tag = TrainerID.NONE; return true; } public static TrainerID GetTagTrainer(int index) { // TODO return TrainerID.NONE; } }