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113 lines
1.9 KiB
C#
113 lines
1.9 KiB
C#
using Dpr.Trainer;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class TrainerWork
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{
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public static void Reset()
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{
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// TODO
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}
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public static void SetWinFlag(TrainerID id)
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{
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// TODO
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}
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public static void SetWinFlag(int index)
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{
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// TODO
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}
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public static void ResetWinFlag(TrainerID id)
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{
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// TODO
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}
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public static void ResetWinFlag(int index)
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{
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// TODO
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}
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public static bool GetWinFlag(TrainerID id)
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{
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// TODO
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return true;
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}
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public static bool GetWinFlag(int index)
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{
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// TODO
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return true;
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}
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public static void SetBattleSaercher(TrainerID id)
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{
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// TODO
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}
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public static void SetBattleSaercher(int index)
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{
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// TODO
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}
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public static void ReSetBattleSaercher(TrainerID id)
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{
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// TODO
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}
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public static void ReSetBattleSaercher(int index)
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{
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// TODO
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}
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public static void AllResetBattleSaercher()
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{
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// TODO
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}
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public static bool GetBattleSearcher(TrainerID id)
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{
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// TODO
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return true;
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}
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public static bool GetBattleSearcher(int index)
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{
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// TODO
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return true;
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}
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public static TrainerID RematchTrainerID(TrainerID id)
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{
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// TODO
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return TrainerID.NONE;
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}
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public static TrainerID GetTrainerID(string name)
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{
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// TODO
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return TrainerID.NONE;
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}
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public static bool IsTokushuEncount(TrainerType trainer)
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{
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// TODO
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return true;
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}
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public static bool IsTagTranier(TrainerID trainer, out TrainerID tag)
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{
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// TODO
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tag = TrainerID.NONE;
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return true;
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}
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public static TrainerID GetTagTrainer(int index)
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{
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// TODO
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return TrainerID.NONE;
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}
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}
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