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56 lines
994 B
C#
56 lines
994 B
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Dpr.UI
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{
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public class NowloadingController : MonoBehaviour
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{
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private void Awake()
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{
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}
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public void Open(float waitTime = 5f, int sortOrder = 16390)
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{
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}
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public void Close()
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{
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}
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private void Setup(float waitTime = 5f, int sortOrder = 16390)
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{
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}
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private void OnUpdate(float deltaTime)
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{
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}
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private void SetActive(bool active)
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{
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}
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public void EnableBackground(bool enabled)
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{
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}
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[SerializeField]
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private Animator _animatorLoading;
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[SerializeField]
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private Image _imageBackground;
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private float _waitTime;
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private float _progressTime;
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private bool _isWaiting;
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private static readonly int animStatePlay;
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private float _animLength;
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private float _animTime;
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}
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}
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