using System; using UnityEngine; using UnityEngine.UI; namespace Dpr.UI { public class NowloadingController : MonoBehaviour { private void Awake() { } public void Open(float waitTime = 5f, int sortOrder = 16390) { } public void Close() { } private void Setup(float waitTime = 5f, int sortOrder = 16390) { } private void OnUpdate(float deltaTime) { } private void SetActive(bool active) { } public void EnableBackground(bool enabled) { } [SerializeField] private Animator _animatorLoading; [SerializeField] private Image _imageBackground; private float _waitTime; private float _progressTime; private bool _isWaiting; private static readonly int animStatePlay; private float _animLength; private float _animTime; } }