Files
Dpr-ScriptsOnly/Assets/DPR/UI/NowloadingController.cs
2023-07-14 14:42:33 -05:00

56 lines
994 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
namespace Dpr.UI
{
public class NowloadingController : MonoBehaviour
{
private void Awake()
{
}
public void Open(float waitTime = 5f, int sortOrder = 16390)
{
}
public void Close()
{
}
private void Setup(float waitTime = 5f, int sortOrder = 16390)
{
}
private void OnUpdate(float deltaTime)
{
}
private void SetActive(bool active)
{
}
public void EnableBackground(bool enabled)
{
}
[SerializeField]
private Animator _animatorLoading;
[SerializeField]
private Image _imageBackground;
private float _waitTime;
private float _progressTime;
private bool _isWaiting;
private static readonly int animStatePlay;
private float _animLength;
private float _animTime;
}
}