* match render_scene and render_level_segment
* improve accuracy of a name
* labbie
* disregard libultra in documentation score
* Start on triangle batch flags
* Q
* more tracks.c stuff
* Update src/unknown_0255E0.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update unknown_0255E0.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update racer.c
* name two stack vars
* name few func
* match func_8002AD08
* bit of cleanup
* m
* stack related cleanup
* Update game.c
* changed my mind
* simplification
* more
* Update osCreatePiManager.c
* match func_8005E4C0
* label vehicle enums
* prelim
* match func_800B1130
* match func_8005F310
* prelim
* match func_8005C364
* rename and warning fix
* another wave of particle cleanup
* match func_8005E204
* fixed warnings
though it's just a plaster
* Update objects.c
* match func_8005D0D0
* macros
* some labels
* match func_8005D820
* reorganise boss headers
* stuff that I don't really feel like describing it's just lots of dumb stuff lol
* add collision.c
* one more
* some racer documentation
* fix blacklist bug in score.py
* more.
* nonequiv func_800314DC
* Update collision.c
* Update unknown_0255E0.h
* document two camera funcs
* Update racer.c
* quick fixes
* Update src/vehicle_tricky.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/vehicle_smokey.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/vehicle_misc.h
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/particles.h
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/vehicle_bluey.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* requested changes
* Update vehicle_smokey.c
* oops missed one
* Update object_functions.c
* Update racer.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* match 3 memory funcs
* match func_80071314
* match free_slot_containing_address
* match allocate_from_memory_pool
* Update audio.c
* two mem matches
* match func_800718A4
* match func_800C0834
* match func_800C27A0
* oops
* match func_800C01D8
* match func_800A8474
* prelim
* named like 0.2 things
* quick fixes
* match func_8006A6B0
* match func_8006AC00
* match func_8006AE2C
* match func_800C2D6C
* game_text matches
* func_800C38B4 match
* renamed thread30
* match func_800AF52C
* match func_800AFE5C
* first wave of particle matches and fixes
* match gzip_huft_build
* wave 2
* wave 3
* Update particles.c
* match 3 memory funcs
* match func_80071314
* match free_slot_containing_address
* match allocate_from_memory_pool
* Update audio.c
* two mem matches
* match func_800718A4
* match func_800C0834
* match func_800C27A0
* oops
* match func_800C01D8
* match func_800A8474
* prelim
* named like 0.2 things
* quick fixes
* implicit errors
* good lord that was a lot
* Update csplayer.c
* Update game.c
* give names to the image segments
* Update csplayer.c
* whole bunch of nonmatching stuff
* rename a thing
* match func_8001BB68
* match func_8001A7D8 and document checkpoints
* match func_8000F648
* match func_800214E4
* Head.
* match func_8002342C
* nonmatching obj_loop_weaponballoon
* match func_8001709C
* match func_8003E694
* Update object_functions.c
* name a field
* match new_memory_pool
* we do a little labelling
* label function rendermode flags
* name interacted objects
* Update object_functions.c
* quick fixes
* Update unknown_05FF10.c
* alakazoom
* Update src/racer.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/objects.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update include/structs.h
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* oh this is necessary because recursive lol
Co-authored-by: David Benepe <benepe96@gmail.com>
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>