* Matched func_8008F00C, and started work on somem var identification and two more funcs
* Remove WIP funcs
Co-authored-by: Ryan Myers <foldor@gmail.com>
* Squashed commit of the following:
commit 3ab4716110
Author: Fazana <52551480+FazanaJ@users.noreply.github.com>
Date: Mon May 23 23:11:46 2022 +0100
Mostly misc labelling, but also weather too (#232)
* bit more labelling
* identify some weather stuff
* Update sound_ids.h
* yum
* more random identification
* last weather stuff for now
* Update README.md
* Update README.md
* Fix non equivalent
* I found the 60fps button
* match func_80052B64
* match racer_attack_handler
* match func_80048C7C
* buncha function declaring
* e
* tweak
* match func_8004DE38
oh man oh man
* Small bit of labelling
* Merge remote-tracking branch 'upstream/master' into the-many-against-the-few
* Update README.md
* Fix monumentally poor bout of misinformation in the readme
we wouldn't want to mislead the readers, would we?
* github please
* Update README.md
* requested changes
kinda funny because I knew this struct existed, and knew it was used for this, but never made the connection lol
* Update objects.c
* match racer_enter_door
A nice easy one after the pure hellscape of the last few days :)
* names
* renames
* match func_8005250C
* heehee
* Update racer.c
* identify some misc asset calls
* identify some surface types
* match func_8005492C
* Delete func_8005492C.s
* match func_80052D7C
* move some enums
* label all existing misc asset calls
granted I know what almost none of them are lmao, buut will make things slightly easier in the long run
* Update README.md
* requested changes
pain
* Update README.md
* just a bit of labelling
* labbel
* more
* Update structs.h
* file select
* file struct
* Update menu.c
* multiplayer box
* texture naming
* realised why there's 3 indices lol
* rounding
* Update menu.c
* identify textures
* pain
* fix non equiv
* Update src/menu.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update src/unknown_078050.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update src/menu.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* more texture identification
* character select bytes
actually hate this so much
* Update menu.c
* I aged about 50 years doing this
* character select data
* fix conflicts
* match func_8007A98C
* fix video.c warnings
* rename func
* more video.c labels
* Update video.c
* blacklist windows script files
Mostly a me thing, so I can have some scripts in the root directory without them getting in the way. Since the repo operates exclusively on Linux, this shouldn't have any consequense
* fix build warnings in unknown_078050.c
* More.
* Update sched.c
* object name enum
* match gParticlePtrList_flush
* Update objects.c
* match func_8000E2B4
* Update .gitignore
* object ID enum
* match func_8000B290
* main game loop (and friends)
* Update racer.c
* match render_textured_rectangle
* match various funcs
* fix non equiv
* requested changes
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Squashed commit of the following:
commit 3ab4716110
Author: Fazana <52551480+FazanaJ@users.noreply.github.com>
Date: Mon May 23 23:11:46 2022 +0100
Mostly misc labelling, but also weather too (#232)
* bit more labelling
* identify some weather stuff
* Update sound_ids.h
* yum
* more random identification
* last weather stuff for now
* Update README.md
* Update README.md
* Fix non equivalent
* I found the 60fps button
* match func_80052B64
* match racer_attack_handler
* match func_80048C7C
* buncha function declaring
* e
* tweak
* match func_8004DE38
oh man oh man
* Small bit of labelling
* Merge remote-tracking branch 'upstream/master' into the-many-against-the-few
* Update README.md
* Fix monumentally poor bout of misinformation in the readme
we wouldn't want to mislead the readers, would we?
* github please
* Update README.md
* requested changes
kinda funny because I knew this struct existed, and knew it was used for this, but never made the connection lol
* Update objects.c
* match racer_enter_door
A nice easy one after the pure hellscape of the last few days :)
* names
* renames
* match func_8005250C
* heehee
* Update racer.c
* identify some misc asset calls
* identify some surface types
* match func_8005492C
* Delete func_8005492C.s
* match func_80052D7C
* move some enums
* label all existing misc asset calls
granted I know what almost none of them are lmao, buut will make things slightly easier in the long run
* Update README.md
* requested changes
pain
* Update README.md
* just a bit of labelling
* labbel
* more
* Update structs.h
* file select
* file struct
* Update menu.c
* multiplayer box
* texture naming
* realised why there's 3 indices lol
* rounding
* Update menu.c
* identify textures
* pain
* fix non equiv
* Update src/menu.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update src/unknown_078050.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update src/menu.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* more texture identification
* character select bytes
actually hate this so much
* Update menu.c
* I aged about 50 years doing this
* character select data
* fix conflicts
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Squashed commit of the following:
commit 3ab4716110
Author: Fazana <52551480+FazanaJ@users.noreply.github.com>
Date: Mon May 23 23:11:46 2022 +0100
Mostly misc labelling, but also weather too (#232)
* bit more labelling
* identify some weather stuff
* Update sound_ids.h
* yum
* more random identification
* last weather stuff for now
* Update README.md
* Update README.md
* Fix non equivalent
* I found the 60fps button
* match func_80052B64
* match racer_attack_handler
* match func_80048C7C
* buncha function declaring
* e
* tweak
* match func_8004DE38
oh man oh man
* Small bit of labelling
* Merge remote-tracking branch 'upstream/master' into the-many-against-the-few
* Update README.md
* Fix monumentally poor bout of misinformation in the readme
we wouldn't want to mislead the readers, would we?
* github please
* Update README.md
* requested changes
kinda funny because I knew this struct existed, and knew it was used for this, but never made the connection lol
* Update objects.c
* match racer_enter_door
A nice easy one after the pure hellscape of the last few days :)
* names
* renames
* match func_8005250C
* heehee
* Update racer.c
* identify some misc asset calls
* identify some surface types
* match func_8005492C
* Delete func_8005492C.s
* match func_80052D7C
* move some enums
* label all existing misc asset calls
granted I know what almost none of them are lmao, buut will make things slightly easier in the long run
* Update README.md
* requested changes
pain
* Update README.md
* just a bit of labelling
* labbel
* more
* Update structs.h
* file select
* file struct
* Update menu.c
* multiplayer box
* texture naming
* realised why there's 3 indices lol
* rounding
* Update menu.c
* identify textures
* pain
* fix non equiv
* Update src/menu.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update src/unknown_078050.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update src/menu.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Match func_80097D10 and near match func_80097918
* Rename some funcs
* Decompiled 4 functions in unknown_078050
* Renamed decompiled functions.
* Cleaned up a partial match
* Match menu_file_select_loop
* Match func_8008D5F8
* Match func_8008D8BC
* Match func_8008C168
* Match func_8008C698
* Minor updates
* Near match func_80081F4C
* MAtch func_80081F4C
* Apply some constants for half screen width
* Minor code cleanup and warning fixes
* Match menu_game_select_init
* Use constants
* Fix issue from last merge
* Update progress in README
Co-authored-by: David Benepe <benepe96@gmail.com>
Co-authored-by: Ryan Myers <foldor@gmail.com>
* Squashed commit of the following:
commit 3ab4716110
Author: Fazana <52551480+FazanaJ@users.noreply.github.com>
Date: Mon May 23 23:11:46 2022 +0100
Mostly misc labelling, but also weather too (#232)
* bit more labelling
* identify some weather stuff
* Update sound_ids.h
* yum
* more random identification
* last weather stuff for now
* Update README.md
* Update README.md
* Fix non equivalent
* I found the 60fps button
* match func_80052B64
* match racer_attack_handler
* match func_80048C7C
* buncha function declaring
* e
* tweak
* match func_8004DE38
oh man oh man
* Small bit of labelling
* Merge remote-tracking branch 'upstream/master' into the-many-against-the-few
* Update README.md
* Fix monumentally poor bout of misinformation in the readme
we wouldn't want to mislead the readers, would we?
* github please
* Update README.md
* requested changes
kinda funny because I knew this struct existed, and knew it was used for this, but never made the connection lol
* Update objects.c
* match racer_enter_door
A nice easy one after the pure hellscape of the last few days :)
* names
* renames
* match func_8005250C
* heehee
* Update racer.c
* identify some misc asset calls
* identify some surface types
* match func_8005492C
* Delete func_8005492C.s
* match func_80052D7C
* move some enums
* label all existing misc asset calls
granted I know what almost none of them are lmao, buut will make things slightly easier in the long run
* Update README.md
* requested changes
pain
* Update README.md
* just a bit of labelling
* Split out functions in unknown_070110, and do some documenting on them. Also fixes the scoring script to include UNUSED funcs
* Match func_80021400
* Match unused func_800B3678
* Commit suggestions
* Match func_80009AB4
* Fix breaking NON_EQUIVALENT builds when I changed the LevelHeader struct
* I swear I fixed this before the last push, but oh well. Here's the proper fix
* Match func_80007FA4
* Add suggestions for PR, and do a NON_EQUIVALENT but near match of func_8005F310
* Add offsets to the sound_ids, and set them up in some arrays that are a list of sounds to play.
* Update a few variables to floats to match func_800699E4
* Fix NON_EQUIVALENT
* Nearly match func_80011134
* Match func_8001B668 and do some more documenting
* Match func_80069A40
* Do a NON_EQUIVALENT, possible NON_MATHCING match of func_8005CB680
* Do NON_MATCHING of func_8005C364 + update diff.py
* WIP func_8005A6F0
* Remove unk8004F77C struct as it's just Object_Racer
* Match func_8005A6F0
* Match func_8002263C
* WIP func_8005B818
* WIP func_80011570 and match catmull_rom_interpolation
* Match func_80011570
* Remove some extra function declarations from C files, and used the .h files instead.
* Better matches for the catmull math funcs
* Get obj_loop_effectbox a little closer to matching
* Match obj_loop_goldenballoon
* Fix some minor whitespace issues.
Co-authored-by: Ryan Myers <foldor@gmail.com>
* Minor labeling during some investigation
* Match func_8006CCF0
* func_80093A40
* Match func_80094170
* Match func_80004A60
* Get func_80093D40 a little closer to matching
* Match menu_track_select_loop
* Match some for loops that were weird before. They needed to be one liners
* Match debug_print_fixed_matrix_values
* Match func_800867D4 and combine two structs into one
* Fixed warnings in load_screen
* Fix multiple funcs being in one file, and match them.
* Split functions out of func_80069A40, and match.
* Fix previous commit by matching func_80069ACC
* Split a function out of func_800A718C, and match it. Then do a near match of func_80085B9C.
* Split and match func_800B61E0
* Split and match 2 funcs from func_800048D8
* Split functions out of setupOSTasks
* Split out a few more funcs, and match an empty one
* Split out more functions
* Splitting more funcs again
* Split more funcs out, and match a couple on the wa
* Update score
* Update progress script to include unmatched lib funcs, and fix the shield output.
* Fix progress.py counting labels as unique functions, and kind of match update_spatial_audio_position
* Apply suggestions
* Missed a change