mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
Renamed decompiled functions.
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+1
-1
@@ -906,7 +906,7 @@ void main_game_loop(void) {
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set_rsp_segment(&gCurrDisplayList, 4, (s32)gVideoCurrFramebuffer - 0x500);
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}
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if (D_800DD3F0 == 0) {
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setupOSTasks(gDisplayLists[gSPTaskNum], gCurrDisplayList, 0);
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setup_ostask_xbus(gDisplayLists[gSPTaskNum], gCurrDisplayList, 0);
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gSPTaskNum += 1;
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gSPTaskNum &= 1;
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}
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@@ -175,7 +175,7 @@ OSMesgQueue *osScInterruptQ;
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/*******************************/
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s32 setupOSTasks(Gfx* arg0, Gfx* arg1, s32 arg2) {
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s32 setup_ostask_xbus(Gfx* arg0, Gfx* arg1, s32 arg2) {
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DKR_OSTask *dkrtask;
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D_800DE4DC = 1;
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@@ -214,7 +214,7 @@ s32 setupOSTasks(Gfx* arg0, Gfx* arg1, s32 arg2) {
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return 0;
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}
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void func_800775B0(Gfx* arg0, Gfx* arg1, s32 arg2) {
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void setup_ostask_xbus_2(Gfx* arg0, Gfx* arg1, s32 arg2) {
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DKR_OSTask *dkrtask;
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s32 *sp20;
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@@ -260,7 +260,7 @@ void func_800775B0(Gfx* arg0, Gfx* arg1, s32 arg2) {
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}
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}
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void func_80077734(Gfx* arg0, Gfx* arg1, s32 arg2) {
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void setup_ostask_fifo(Gfx* arg0, Gfx* arg1, s32 arg2) {
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DKR_OSTask *dkrtask;
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s32 *sp20;
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@@ -284,7 +284,6 @@ void func_80077734(Gfx* arg0, Gfx* arg1, s32 arg2) {
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dkrtask->task.dram_stack_size = 0x400;
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dkrtask->task.output_buff = gGfxSPTaskYieldBuffer;
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dkrtask->task.output_buff_size = gGfxSPTaskYieldBuffer + YIELD_BUFFER_SIZE;
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dkrtask->task.yield_data_ptr = D_801271B0;
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dkrtask->task.yield_data_size = 0xA00;
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dkrtask->unk0 = 0;
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@@ -309,7 +308,7 @@ void func_80077734(Gfx* arg0, Gfx* arg1, s32 arg2) {
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}
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}
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void func_800778C8(Gfx* arg0, Gfx* arg1, s32 arg2) {
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void setup_ostask_fifo_2(Gfx* arg0, Gfx* arg1, s32 arg2) {
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DKR_OSTask *dkrtask;
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s32 *sp20;
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@@ -70,6 +70,6 @@ void func_800787F0(void);
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void render_background(Gfx **dlist, s32 *arg1, s32 arg2);
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void render_textured_rectangle(Gfx **dlist, DrawTexture *arg1, s32 xPos, s32 yPos, u8 red, u8 green, u8 blue, u8 alpha);
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void render_texture_rectangle_scaled(Gfx **dlist, DrawTexture *element, f32 x, f32 y, f32 x_scale, f32 y_scale, u32 color, s32 flip);
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s32 setupOSTasks(Gfx *, Gfx *, s32 arg2); // Not 100% sure about these types, but it matches what main_game_loop is sending.
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s32 setup_ostask_xbus(Gfx *, Gfx *, s32 arg2); // Not 100% sure about these types, but it matches what main_game_loop is sending.
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#endif
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